Immortals of Aveum is an old-fashioned singleplayer FPS, but not in the vein of boomer shooters'. Immortals has an Xbox 360 vibe, with enemies that spill out of dropships like Halo 3 grunts and cutscenes in which heroes bond and villains scheme. It's like we're reenacting the transition from corridors to the storytelling ambitions of the mid-2000s.
Today's fascination with '90s shooters suggests a kind of contemporary FPS fan who rejects all post-Quake values, but I think most of us are also suckers for the special abilities of the immersive simmy shooters of the 2000s. Immortals is a fantasy game with spells instead of guns, which gives it a good excuse to stuff the keyboard with powers. By the end of the few hours I had to preview it at EA headquarters recently, I could double jump, hover, yoink enemies off cliffs with a grapple spell, stun or slow opponents, raise a shield to mitigate incoming damage, flip through three primary attack spells, and bust out big specials with the number keys, such as an energy wave that terminates with spikes of earth, good for breaking shields.
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Denne historien er fra September 2023-utgaven av PC Gamer US Edition.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
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YELLOW CARD
Flawed deckbuilder DUNGEONS AND DEGENERATE GAMBLERS rarely plays a winning hand
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernizes a classic RTS with care
SPACED OUT
After a strong first impression, WARHAMMER 40K: SPACE MARINE 2 runs out of steam
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
DINER HARD
Rewriting the rules of horror in ALAN WAKE
"Kay Vess, galactic tomb raider"
Feeling like Lara Croft in STAR WARS OUTLAWS
LETHAL COMPANY
A return to some explosive post-launch patches.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
TRACK GPT
Al's teaching sim racers to improve-what about other games?
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a 'stay-busy' project by a small team at Black Isle Studios