It's bizarre to look at Final Fantasy XIV's last 12 months and witness a game that has been suffering from success. It's a stark change for a game that, for a large part of its early life, was simply suffering.
"Final Fantasy XIV is a project that got off to a very problematic start," director and producer Naoki Yoshida admits. It's a well-known tale in games: a messy, unfun MMO crippled by conflicting ambitions across its team. "There were issues not only within the project itself, but also in terms of the company structure. All these issues erupted with Final Fantasy XIV. The consequences were that we lost the trust of our fans, our gamers, and the media."
When Yoshida (lovingly nicknamed Yoshi-P by the community) puts it like that, it's a wonder that I can now sit here in 2022 and say what a fantastic game FFXIV really is. But it's true-one hard reboot and ur expansions later, and the MMO has become a juggernaut in the genre. It's sitting pretty up there with the likes of World of Warcraft, and even managed to entice a good number of players away from Azeroth and into the catgirl-thronged world of Eorzea last year. The so-called 'WoW exodus' rocketed the game to its highest concurrent player count to date, helped by large WoW-heads like Asmongold and Preach giving it a try.
It's definitely hard to deny the effect they and other streamers had on the player boost. "Their impact on new players and the existing community has been tremendous, while current players have provided them a warm welcome," says Yoshi-P. Above all though, he's just glad more people are playing. "Whether they may be streamers or not, it just makes us happy to hear about more gamers coming into contact with FFXIV and playing the game!"
TO THE MOON
Denne historien er fra November 2022-utgaven av PC Gamer US Edition.
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Denne historien er fra November 2022-utgaven av PC Gamer US Edition.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
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YELLOW CARD
Flawed deckbuilder DUNGEONS AND DEGENERATE GAMBLERS rarely plays a winning hand
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernizes a classic RTS with care
SPACED OUT
After a strong first impression, WARHAMMER 40K: SPACE MARINE 2 runs out of steam
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
DINER HARD
Rewriting the rules of horror in ALAN WAKE
"Kay Vess, galactic tomb raider"
Feeling like Lara Croft in STAR WARS OUTLAWS
LETHAL COMPANY
A return to some explosive post-launch patches.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
TRACK GPT
Al's teaching sim racers to improve-what about other games?
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a 'stay-busy' project by a small team at Black Isle Studios