CD Projekt Red recently unleashed The Witcher 3: Next Gen, a big ole 4.0 update with new items, quests, graphical enhancements, a revamped camera, and ray traced lighting that nobody’s GPU can handle. It was, of course, time for a replay, and I’m obsessive and neurotic about these enormous RPGs where choices carry from game to game, so replaying The Witcher 3 means replaying The Witcher saga. I tore through The Witcher making the same choices I always do (what kind of hall monitor sides with the Order of the Flaming Rose anyway?) and arrived at The Witcher 2: Assassins of Kings.
This is the game that put CD Projekt on the map, a graphical powerhouse that laid rigs low with übersampling. It’s a memetic icon of RPG choice with two completely different second acts! Amidst the rise of tablets, the ascendancy of the Xbox 360, and a premature declaration of “the death of the PC,” The Witcher 2 said, “PC gaming ain’t going anywhere, baby.” But I’ve got a horrible, terrible, unspeakable secret: I just don’t like this one very much.
The Witcher 3: Wild Hunt is easily one of my favourite games. It’s one they hand you with your PC gamer card alongside Half-Life and Doom for a reason. The Witcher, meanwhile, is a wonderful, ambitious, Eurojank throwback. A charismatic relic that, despite a notoriously botched English translation, still has that wonderful pagan rites meet the Brothers Grimm vibe I’ve come to demand from the Witcher-verse.
Denne historien er fra May 2023-utgaven av PC Gamer US Edition.
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Denne historien er fra May 2023-utgaven av PC Gamer US Edition.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
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YELLOW CARD
Flawed deckbuilder DUNGEONS AND DEGENERATE GAMBLERS rarely plays a winning hand
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernizes a classic RTS with care
SPACED OUT
After a strong first impression, WARHAMMER 40K: SPACE MARINE 2 runs out of steam
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
DINER HARD
Rewriting the rules of horror in ALAN WAKE
"Kay Vess, galactic tomb raider"
Feeling like Lara Croft in STAR WARS OUTLAWS
LETHAL COMPANY
A return to some explosive post-launch patches.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
TRACK GPT
Al's teaching sim racers to improve-what about other games?
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a 'stay-busy' project by a small team at Black Isle Studios