UNCATCHABLE
PC Gamer US Edition|December 2022
Why has no indie riff on POKÉMON taken off on PC?
Jessica Reyes
UNCATCHABLE

Stardew Valley is the golden child of farming sims. Inspired by Nintendo’s Harvest Moon, it’s gone on to sell more than 20 million copies since 2016 and kicked off a torrent of imitators on PC. Why haven’t we had that moment for the monster-taming genre? Pokémon clones are abundant, but none have had a sliver of Stardew Valley’s success, yet alone Pokémon’s. If there’s a formula for reimagining classic Japanese series as modern indies, monster tamers haven’t found it.

"An RPG where [players] can create their own adventure based on the characters they know is of course appealing," say Jochem and Marcel, the indie developers behind this year's Coromon. The challenge for indies is, "Players would often rather stay with what they know than trying out new games," they say.

There have been some modestly successful Pokémon clones like MMO Temtem, which made headlines last year when it reached 500,000 copies sold in one month on Steam Early Access. Coromon passed 100,000 sales on PC and Mac, and the Nintendo Switch version has undoubtedly added to that. Yet that's just a fraction of Pokémon Sword & Shield's 24.5 million.

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Special Report- Stacked Deck - Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big.
PC Gamer US Edition

Special Report- Stacked Deck - Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big.

Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big. Four years later, its successor Inkbound’s launch from Early Access was looking more like Sandwich Big.I’m not just saying that because of the mountain of lamb and eggplants I ate while meeting with developer Shiny Shoe over lunch, to feel out what the aftermath of releasing a game looks like in 2024. I mean, have I thought about that sandwich every day since? Yes. But also, the indie team talked frankly about the struggle of luring Monster Train’s audience on board for its next game.

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