Hypixel’s first original game shows the Minecraft generation has come of age.
Next year marks Minecraft’s tenth anniversary. After a decade of continual development, not only at Mojang but also in the community of server operators, mod developers and world builders that’s grown up around it, now the kids who got into Minecraft in its early days are in their late teens and 20s. The Minecraft generation has come of age, and in Hytale, we’re seeing it starting to make its own games. Hytale is fundamentally a heightened version of Minecraft. It boasts prettier graphics, more user-friendly features, more dynamic systems and more dramatic action. Players will explore a huge procedurally generated continent of different biomes, find pre-designed dungeons to raid, fight monsters, craft items and cultivate farms.
You might feel a little underwhelmed at the prospect of another Minecraft-like. Countless similar ones have appeared over the past decade, including Portal Knights, Dragon Quest Builders, Boundless and SkySaga. However, few have leaned into every aspect of what Minecraft is. Minecraft isn’t just a procedural world. Or a survival game, an exploration game, a social hangout, an MMORPG, a building tool, an array of multiplayer minigames, a PvP arena, an engineering game, or a platform for modding. It’s all of this, and around it has grown a vast ecosystem of smaller communities, each tapping into a different facet.
This story is from the February 2019 edition of Edge.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber ? Sign In
This story is from the February 2019 edition of Edge.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber? Sign In
NO MORE ROOM IN HELL 2
You're not alone in the dark
WINDBLOWN
Life after Dead Cells
COLLECTED WORKS - JOSH SAWYER
Journeying to the Forgotten Realms, Infinity and beyond with the RPG veteran
SCREENBOUND
Going deep in a mind-bending hybrid of perspectives
Trigger Happy
Shoot first, ask questions later
Grand strategist
Paradox's Mattias Lilja addresses the publisher's recent difficulties - and the plan to right the ship
Diablo IV
A progress report on the games we just can't quit
Ghosts 'n Goblins Resurrection
In Capcom's diabolical tribute, evil goes far deeper than the demons on the screen
SERENITY FORGE
How a near-death experience lit a fire in the Colorado-based developer and publisher
THE MAKING OF...ALIEN: ISOLATION
How a strategy-led studio built a survival horror masterpiece in Ridley Scott's image