The production of an animated series wouldn’t be possible without the development process. From pitching and writing scripts to developing a unique look and establishing a target audience, the development process is key to ensuring that production has a strong focus and an animated series is the best it can be. Working with internal or external talent, producers and co-producers to develop an animated project is a key part of Blue Zoo’s creative process, before and after pitching a show to platforms or networks.
In this second part of 3D World’s in-depth series on Blue Zoo, we look at how the animation studio develops and pitches animated series based on existing and original IP and get acquainted with its talented look development team. We also explore how Blue Zoo’s people-first ethos feeds into its development process, and how readers can develop their own animated projects, big or small.
READY, SET, PITCH!
Helen Arntsen is Blue Zoo’s head of development. She oversees the studio’s slate of projects in development and helps to get them ready for pitching to broadcasters, online platforms and anywhere that might provide a fitting home for the project. “There’s loads of places to pitch now,” Arntsen tells 3D World, “to raise finances for the production and find their route to audience.” Blue Zoo’s development team are responsible for looking for the next exciting project, reading pitches that are sent to the studio, taking pitches in-person, reviewing potential projects and working on in-house initiatives to come up with fresh ideas. “The other side to it is developing those projects once we’ve found them. The bulk of our time is spent honing those projects before we pitch them.”
This story is from the September 2021 edition of 3D World UK.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber ? Sign In
This story is from the September 2021 edition of 3D World UK.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber? Sign In
Nvidia GeForce RTX 4080 Super Founders Edition
On the surface, the GeForce RTX 4080 Super is barely any different from the vanilla GeForce RTX 4080 that was launched in 2022.
MCU VFX moments
Pros choose their favourite CG shots from the Marvel Cinematic Universe
Nosing around on Fallout
We sniff out the story of how FutureWorks brought The Ghoul to life with the creation of his iconic noseless face
DISCOVER RED GIANT GEO'S HANDY TOOLS
Heather Sterland introduces one of the newest additions to Maxon's suite of Red Giant VFX plugins with an atmospheric lunar creation
BUILD AND ANIMATE A FUN-FILLED ROBOT
Expand your horizons with Julio Benavides, who reveals his workflow for creating a charming hard-surface character
DESIGN STRIKING SCULPTS AT SPEED
Learn how to build 3D characters that balance visual quality and efficient workflow with pro advice from Oh Holy Mary
CREATE A CANYON ENVIRONMENT
Build a stunning desert setting with an expert walkthrough from Romain Eboli, who uses high-quality Quixel assets
TURN A 2D CONCEPT INTO AN INCREDIBLE 3D-PRINTED FIGURE
Concept artist Emily Chapman shares her process for sculpting, printing and painting an outstanding model to put on display
Goodbye SAIGON
Trevor Hogg gets held captive by multiple versions of Robert Downey Jr.while uncovering the visual effects of HBO's spy series The Sympathizer
IMPRESSIONISTIC REALISM
Trevor Hogg learns how the artisan aesthetic came to be for The Wild Robot