Getting acquainted with a variety of software is vital for virtually every digital artist today, as all of them have their particular strengths to help you along in every part of the creative process.
In this tutorial I'm going to explain my step-by-step workflow for creating this gorgeous robot character, including posing it and making a basic animation using Blender's physics options to help capture more stunning renders. To get all this done, I'll be using ZBrush, Maya, Substance 3D Painter and Blender. I should note that the entire process can be done using a single program if you wish, but this time I wanted to use an expanded toolset to get the result I desired.
You can try out this model for yourself by downloading it, including all the necessary rigging and textures, from the 3D World Resources, which also contains a video to follow along. The model is ready for 3D printing too, with the cuts made for you!
Finally, I want to say thanks firstly to Matt Dixon for allowing me to make this robot based on his artwork. Thanks also to Javier Lugo Hernandez for rigging the robot, and to OctaSpace, a render farm for Blender that's currently in a free beta.
01 FIND YOUR REFERENCES
This stage is always the most important part when starting a new project. In this case, my main reference was a stylised robot by the awesome concept artist and illustrator Matt Dixon, who gave me permission to recreate his artwork in 3D.
I completely understand the importance of finding the right artistic references. For this piece I took the time to search for a variety of old and new pieces of metal, car paint and more, which are all crucial visual materials for the modelling, texturing and rendering work. By using these references, you'll be able to choose the best direction to make the image you had in mind.
02 START BUILDING THE HARD-SURFACE AREAS
Denne historien er fra December 2024-utgaven av 3D World UK.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent ? Logg på
Denne historien er fra December 2024-utgaven av 3D World UK.
Start din 7-dagers gratis prøveperiode på Magzter GOLD for å få tilgang til tusenvis av utvalgte premiumhistorier og 9000+ magasiner og aviser.
Allerede abonnent? Logg på
Nvidia GeForce RTX 4080 Super Founders Edition
On the surface, the GeForce RTX 4080 Super is barely any different from the vanilla GeForce RTX 4080 that was launched in 2022.
MCU VFX moments
Pros choose their favourite CG shots from the Marvel Cinematic Universe
Nosing around on Fallout
We sniff out the story of how FutureWorks brought The Ghoul to life with the creation of his iconic noseless face
DISCOVER RED GIANT GEO'S HANDY TOOLS
Heather Sterland introduces one of the newest additions to Maxon's suite of Red Giant VFX plugins with an atmospheric lunar creation
BUILD AND ANIMATE A FUN-FILLED ROBOT
Expand your horizons with Julio Benavides, who reveals his workflow for creating a charming hard-surface character
DESIGN STRIKING SCULPTS AT SPEED
Learn how to build 3D characters that balance visual quality and efficient workflow with pro advice from Oh Holy Mary
CREATE A CANYON ENVIRONMENT
Build a stunning desert setting with an expert walkthrough from Romain Eboli, who uses high-quality Quixel assets
TURN A 2D CONCEPT INTO AN INCREDIBLE 3D-PRINTED FIGURE
Concept artist Emily Chapman shares her process for sculpting, printing and painting an outstanding model to put on display
Goodbye SAIGON
Trevor Hogg gets held captive by multiple versions of Robert Downey Jr.while uncovering the visual effects of HBO's spy series The Sympathizer
IMPRESSIONISTIC REALISM
Trevor Hogg learns how the artisan aesthetic came to be for The Wild Robot