In every artist’s life there comes a moment when you realise that you need to work on a very ambitious personal project in order to push your skills forward. I had three key points I wanted to be present in this particular artwork. First, I looked for something complex, completely out of my comfort zone both technically and style wise. Second, I tried to keep a good readable design by using a very high number of details. Finally, I wanted to create something that would for sure need planning, dedication and commitment. The goal was to start and finish a complex artwork even considering the short amount of time I am able to dedicate to my personal work, which is about a couple of hours per day.
In order to follow my plan I used a fantastic sketch by Dave Rapoza which was perfect for realising all these points. The witch he designed is a complex concept, challenging to translate in 3D, with an incredible vibe and the right mix of mystery, power as well as a sparkle of madness.
Technically speaking it pushed me to create a specific and efficient pipeline establishing the most convenient timing for jumping from one software to the other, just to produce the enormous amount of jewels.
01 PLAN ANALOGICALLY
This story is from the October 2020 edition of 3D World UK.
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This story is from the October 2020 edition of 3D World UK.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
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