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Mediatonic's guide to growing a creative games company
3D World UK
|September 2020
Murder By Numbers game director Ed Fear talks how Mediatonic strives to push boundaries with every new project
Platform-agnostic, our games range from top-grossing mobile titles like Yahtzee With Buddies to upcoming PC/console partyroyale Fall Guys: Ultimate Knockout. What’s inspired us and challenged us has led us down a weird and wonderful path that we’re glad to have pursued.
Over those past 14 years, we’ve learned a few things and are eager to share our advice, so here are our thoughts on setting out your stall as a studio and what you can do to grow it sustainably.

GAMES YOU NEVER KNEW YOU WANTED
There are countless studios in the world that can make games – and more with each day that passes – so it’s important to work out what makes you stand out: what makes you special and what ingredient you can put in that no-one else can.
We spent a lot of time thinking about what makes a Mediatonic game: what DNA threads our early offbeat titles like Amateur Surgeon together with what we’re currently working on at the moment. And the best answer we’ve come up with is that there’s always a twist – something a little different from the norm.
This story is from the September 2020 edition of 3D World UK.
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