Get Packed is a multiplayer game that combines teamwork and slapstick physics-based humor. You play as a member of a spaghetti-armed removals company, packing up and shipping out the homes and businesses of various unusual clients around Ditchlington.
Over the course of development, Get Packed has changed considerably from its initial concept – partly through experimenting with different mechanics, and partly through the collaboration and support from Coatsink. The original concept was more akin to a removalist-themed ‘Tetris-with-friends’. But as we tested and played around with the idea, we discovered stacking wasn’t the fun part, it was the goofy physics-based teamwork. Once we’d redesigned the gameplay and created a new prototype, we approached publishers. Coatsink quickly became our first choice as partner and collaborator, not least for their expertise in online multiplayer – something we insisted Get Packed featured at launch.
The partnership with Google Stadia actually came about thanks to our publisher. Coatsink’s CEO Tom Beardsmore was introduced to the Google Stadia team by a mutual friend, and what started as simple curiosity – just to see what Google had up their sleeves for the gaming market in 2019 and 2020 – became this exciting adventure. As discussions progressed and Coatsink showed off a couple of their upcoming titles, they instantly fell in love with Get Packed.
PHYSICS-BASED CARNAGE
This story is from the July 2020 edition of 3D World UK.
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This story is from the July 2020 edition of 3D World UK.
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