Dark Souls III: The Ringed City
Edge|April 2017

From Software raises the stakes for Dark Souls’ endgame.

Dark Souls III: The Ringed City

We can’t help but feel a little sombre as we take our first steps into The Ringed City, the second and final expansion for Dark Souls III. This is, if Miyazaki is to be believed, the last time we’ll set out into new territory in the Souls series as we know it. The opening location for this final adventure is The Dreg Heap, which appears to be in the fallen city seen in Dark Souls III’s concluding area, Kiln Of The First Flame, and sits above the titular Ringed City. Swathes of a once-towering city now sit at 45 degrees to the rest of the world amid a sea of ash, crumbling towers jutting out like porcupine spines from their dislocated base. It’s a fitting visual analogy for what is to follow, as FromSoftware leads us down into the depths of this new area.

But before we take the plunge there’s a kindly old pilgrim to chat to, who offers us a little local history, some apparently genuine concern for our wellbeing, and the opportunity to buy or sell items. Given we have no souls to hand, we elect to leap down the first of several severe ledges instead – there’s no way back to that opening bonfire without a Homeward Bone now. The precarious pathway leads to a large, suspiciously empty area. As soon we reach it, the floor erupts as a dozen skeletal torsos emerge from the ground and overwhelm us while staff-wielding (and leg-owning) skeletons pummel us with blasts of some kind of undead magic. It seems that FromSoftware isn’t pulling its punches.

This story is from the April 2017 edition of Edge.

Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.

This story is from the April 2017 edition of Edge.

Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.

MORE STORIES FROM EDGEView All
BONAPARTE: A MECHANIZED REVOLUTION
Edge UK

BONAPARTE: A MECHANIZED REVOLUTION

No sooner have we stepped into the boots of royal guard Bonaparte than we’re faced with a life-altering decision.

time-read
2 mins  |
January 2025
TOWERS OF AGHASBA
Edge UK

TOWERS OF AGHASBA

Watch Towers Of Aghasba in action and it feels vast. Given your activities range from deepwater dives to climbing up cliffs or lumbering beasts, and from nurturing plants or building settlements to pinging arrows at the undead, it’s hard to get a bead on the game’s limits.

time-read
2 mins  |
January 2025
THE STONE OF MADNESS
Edge UK

THE STONE OF MADNESS

The makers of Blasphemous return to religion and insanity

time-read
3 mins  |
January 2025
Vampire Survivors
Edge UK

Vampire Survivors

As Vampire Survivors expanded through early access and then its two first DLCs, it gained arenas, characters and weapons, but the formula remained unchanged.

time-read
2 mins  |
January 2025
Devil May Cry
Edge UK

Devil May Cry

The Resident Evil 4 that never was, and the Soulslike precursor we never saw coming

time-read
6 mins  |
January 2025
Dragon Age: The Veilguard
Edge UK

Dragon Age: The Veilguard

With Dragon Age: The Veilguard, BioWare has made a deeply self-conscious game, visibly inspired by some of the best-loved ideas from Dragon Age and Mass Effect.

time-read
6 mins  |
January 2025
SKATE STORY
Edge UK

SKATE STORY

Hades is a halfpipe

time-read
5 mins  |
January 2025
SID MEIER'S CIVILIZATION VII
Edge UK

SID MEIER'S CIVILIZATION VII

Firaxis rethinks who makes history, and how it unfolds

time-read
5 mins  |
January 2025
FINAL FANTASY VII: REBIRTH
Edge UK

FINAL FANTASY VII: REBIRTH

Remaking an iconic game was daunting enough then the developers faced the difficult second entry

time-read
9 mins  |
January 2025
THUNDER LOTUS
Edge UK

THUNDER LOTUS

How Spirit farer's developer tripled in size without tearing itself apart

time-read
7 mins  |
January 2025