The creators of Maniac Mansion return to the scene of their crimes.
“This has been a slow evolution of adventure game design for me, going all the way back to Maniac Mansion,” he continues. “That was a game filled with dead ends and weird arbitrary deaths that I would, of course, never do now. Monkey Island got rid of death and the arbitrariness of a lot of the puzzles, so that felt like a big advance. And when I left Lucas film I started Humongous Entertainment, which built adventure games for kids. Kids are a very interesting audience to design adventure games for – they have a very short attention span. You need to really keep them engaged and make sure that they’re very clear about what they need to be doing – which is different to telling them what they need to do.”
This story is from the April 2017 edition of Edge.
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This story is from the April 2017 edition of Edge.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
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