Thimbleweed Park
Edge|April 2017

The creators of Maniac Mansion return to the scene of their crimes.

Ron Gilbert
Thimbleweed Park
Ron Gilbert, the famed videogame designer behind Maniac Mansion and The Secret Of Monkey Island, is in an apologetic mood. “I don’t think we did a very good job of setting expectations in the classic adventure games,” he tells us. “We kind of gave players a lot of vague instructions and expected you to go and figure it out on your own.” It’s a legacy he’s keen to address in Thimbleweed Park, the Kickstarted spiritual successor to Maniac Mansion.

“This has been a slow evolution of adventure game design for me, going all the way back to Maniac Mansion,” he continues. “That was a game filled with dead ends and weird arbitrary deaths that I would, of course, never do now. Monkey Island got rid of death and the arbitrariness of a lot of the puzzles, so that felt like a big advance. And when I left Lucas film I started Humongous Entertainment, which built adventure games for kids. Kids are a very interesting audience to design adventure games for – they have a very short attention span. You need to really keep them engaged and make sure that they’re very clear about what they need to be doing – which is different to telling them what they need to do.”

This story is from the April 2017 edition of Edge.

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This story is from the April 2017 edition of Edge.

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