Creature Tales How MPC Crafts Its Characters
3D World UK|November 2018

Industry pros at VFX powerhouse MPC share their approaches to modelling, rigging, grooming and lookdev secrets from some of the studios latest films.

Creature Tales How MPC Crafts Its Characters

With films such as The Jungle Book, Alien: Covenant and Blade Runner 2049, MPC has established itself as one of the leading studios for delivering photoreal characters. Helping the studio achieve that status is a specialised group inside MPC called The Character Lab that’s behind so many of those photoreal assets.

3D World asked several members of The Character Lab for their expert takes on modelling, rigging, grooming and lookdev from specific assets made for those recent films. Here they talk about the tools and techniques behind their work, and provide their practical tips for delivering the most photoreal creatures and characters possible.

RE-IMAGINING AN ICONIC SPECIES

MPC senior modeller Damien Guimoneau was responsible for the high-resolution sculpt of the terrifying CG Xenomorph that appeared in Ridley Scott’s Alien: Covenant. It was a re-imagining of the character as it had appeared in the previous Alien films, although with the addition of many new features, some of which came from the practical on-set puppet.

“We started with scans of the maquettes to create a concept model,” explains Guimoneau.

“These were used to create the first pass of rigs for animation tests. These helped us to realise the proportion of the final Xenomorph anatomy for my friends Federico Scarbini and Henning Sanden, who did the biggest part of the topology. I then started the sculpt of the full creature, part by part, using tons of references such as ecorchés, anatomy, animals, fibres and bones.”

ZBrush was the main tool used to sculpt and extract maps. An incredible level of detail was required for the creature, so MPC split the assets into multiple sections. For texturing, Guimoneau says modelling lead Sean Mills established a workflow for creating tileable textures with Houdini and ZBrush.

This story is from the November 2018 edition of 3D World UK.

Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.

This story is from the November 2018 edition of 3D World UK.

Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.

MORE STORIES FROM 3D WORLD UKView All
Nvidia GeForce RTX 4080 Super Founders Edition
3D World UK

Nvidia GeForce RTX 4080 Super Founders Edition

On the surface, the GeForce RTX 4080 Super is barely any different from the vanilla GeForce RTX 4080 that was launched in 2022.

time-read
1 min  |
December 2024
MCU VFX moments
3D World UK

MCU VFX moments

Pros choose their favourite CG shots from the Marvel Cinematic Universe

time-read
4 mins  |
December 2024
Nosing around on Fallout
3D World UK

Nosing around on Fallout

We sniff out the story of how FutureWorks brought The Ghoul to life with the creation of his iconic noseless face

time-read
4 mins  |
December 2024
DISCOVER RED GIANT GEO'S HANDY TOOLS
3D World UK

DISCOVER RED GIANT GEO'S HANDY TOOLS

Heather Sterland introduces one of the newest additions to Maxon's suite of Red Giant VFX plugins with an atmospheric lunar creation

time-read
4 mins  |
December 2024
BUILD AND ANIMATE A FUN-FILLED ROBOT
3D World UK

BUILD AND ANIMATE A FUN-FILLED ROBOT

Expand your horizons with Julio Benavides, who reveals his workflow for creating a charming hard-surface character

time-read
4 mins  |
December 2024
DESIGN STRIKING SCULPTS AT SPEED
3D World UK

DESIGN STRIKING SCULPTS AT SPEED

Learn how to build 3D characters that balance visual quality and efficient workflow with pro advice from Oh Holy Mary

time-read
4 mins  |
December 2024
CREATE A CANYON ENVIRONMENT
3D World UK

CREATE A CANYON ENVIRONMENT

Build a stunning desert setting with an expert walkthrough from Romain Eboli, who uses high-quality Quixel assets

time-read
4 mins  |
December 2024
TURN A 2D CONCEPT INTO AN INCREDIBLE 3D-PRINTED FIGURE
3D World UK

TURN A 2D CONCEPT INTO AN INCREDIBLE 3D-PRINTED FIGURE

Concept artist Emily Chapman shares her process for sculpting, printing and painting an outstanding model to put on display

time-read
8 mins  |
December 2024
Goodbye SAIGON
3D World UK

Goodbye SAIGON

Trevor Hogg gets held captive by multiple versions of Robert Downey Jr.while uncovering the visual effects of HBO's spy series The Sympathizer

time-read
5 mins  |
December 2024
IMPRESSIONISTIC REALISM
3D World UK

IMPRESSIONISTIC REALISM

Trevor Hogg learns how the artisan aesthetic came to be for The Wild Robot

time-read
6 mins  |
December 2024