They say boredom breeds creativity, and two weeks before Wandersong came out, Greg Lobanov was very bored. The fun stuff had been over for a while; he’d spent the last few months working on important but dull jobs, from porting to bug fixing: “All kinds of horrible crap,” he laughs. With all that finally done, and nothing to do but wait for launch, he began experimenting with ideas for a follow-up. Again, he wanted to create an uplifting, happy, non-violent game; again, he wanted to allow players to express themselves. Rather than music, however, this new game would focus on art. And before long, Chicory was born.
This story is from the November 2019 edition of Edge.
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This story is from the November 2019 edition of Edge.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
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