Crowd Control
Edge|August 2019

Ubisoft’s boldest blockbuster in years takes the N out of NPC

Chris Schilling
Crowd Control

No city is anything without its people. Yet they’re often the last thing we think about when it comes to urban open-world games. We marvel at the number of square miles of real estate we’ve been given to explore; we gaze longingly at the toys and tools we’ll eventually accumulate to help make the place our own; we stare at map screens pocked with icons, spoilt for choice about what to do and where to go next. Meanwhile, the people are often little more than hapless victims. They’re there either to sell us an illusion, the ideal of the so-called living, breathing world, or they’re targets – for violence, comedy, or perhaps both at once. Watch Dogs Legion at last gives them the opportunity to take centre stage, as you play the role of starmaker, picking one out from the crowd to recruit – and then, soon after, to become. You can be rich or poor, old or young, a middle-class espionage expert or a street-smart council-estate kid – not forgetting the women of Bletchley Park, who were hacking decades before DedSec. ‘Play as anyone’ is Legion’s exciting and wildly ambitious pitch: “The three most challenging words of my career,” creative director Clint Hocking tells us.

This story is from the August 2019 edition of Edge.

Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.

This story is from the August 2019 edition of Edge.

Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.

MORE STORIES FROM EDGEView All
BONAPARTE: A MECHANIZED REVOLUTION
Edge UK

BONAPARTE: A MECHANIZED REVOLUTION

No sooner have we stepped into the boots of royal guard Bonaparte than we’re faced with a life-altering decision.

time-read
2 mins  |
January 2025
TOWERS OF AGHASBA
Edge UK

TOWERS OF AGHASBA

Watch Towers Of Aghasba in action and it feels vast. Given your activities range from deepwater dives to climbing up cliffs or lumbering beasts, and from nurturing plants or building settlements to pinging arrows at the undead, it’s hard to get a bead on the game’s limits.

time-read
2 mins  |
January 2025
THE STONE OF MADNESS
Edge UK

THE STONE OF MADNESS

The makers of Blasphemous return to religion and insanity

time-read
3 mins  |
January 2025
Vampire Survivors
Edge UK

Vampire Survivors

As Vampire Survivors expanded through early access and then its two first DLCs, it gained arenas, characters and weapons, but the formula remained unchanged.

time-read
2 mins  |
January 2025
Devil May Cry
Edge UK

Devil May Cry

The Resident Evil 4 that never was, and the Soulslike precursor we never saw coming

time-read
6 mins  |
January 2025
Dragon Age: The Veilguard
Edge UK

Dragon Age: The Veilguard

With Dragon Age: The Veilguard, BioWare has made a deeply self-conscious game, visibly inspired by some of the best-loved ideas from Dragon Age and Mass Effect.

time-read
6 mins  |
January 2025
SKATE STORY
Edge UK

SKATE STORY

Hades is a halfpipe

time-read
5 mins  |
January 2025
SID MEIER'S CIVILIZATION VII
Edge UK

SID MEIER'S CIVILIZATION VII

Firaxis rethinks who makes history, and how it unfolds

time-read
5 mins  |
January 2025
FINAL FANTASY VII: REBIRTH
Edge UK

FINAL FANTASY VII: REBIRTH

Remaking an iconic game was daunting enough then the developers faced the difficult second entry

time-read
9 mins  |
January 2025
THUNDER LOTUS
Edge UK

THUNDER LOTUS

How Spirit farer's developer tripled in size without tearing itself apart

time-read
7 mins  |
January 2025