A progress report on the games we just can’t quit
The sea is a fierce and fickle thing – so too, it seems, are living games in 2019. Sea Of Thieves’ launch last year garnered a mixed reaction: some were content to make their own fun in a watery playground with the creative tools Rare’s multiplayer pirate sim offered, while others were dissatisified by its repetitive structure and lack of things to do. A slow but steady stream of free updates appeared – new instruments and shanties to play, challenges offering special currency, and fresh threats such as erupting volcanoes, AI skeleton ships and megalodons.
This story is from the May 2019 edition of Edge.
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This story is from the May 2019 edition of Edge.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
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