How rebellious thinking informed the cleverest puzzle game in years
As a game that encourages you to break or rewrite its rules, it’s fitting that the idea for Baba Is You should have come about under strictly controlled conditions. Arvi ‘Hempuli’ Teikari arrived at Nordic Game Jam in April 2017 intending to work on pre-existing projects. When the theme for the jam (“not there”) was announced, Teikari wasn’t particularly struck by it. But, partly inspired by his affinity for puzzle games such as Snakebird and Stephen’s Sausage Roll, he suddenly had an epiphany: what if the word ‘not’ could somehow be used to defy the laws of nature? What if a block of ice could somehow survive contact with a pool of lava?
“The initial idea was kind of like this,” he says. “Things have their own intrinsic rules, but you can disable those intrinsic rules by saying something is ‘not’ something. But then when I started prototyping, I realized it makes more sense if nothing actually has intrinsic rules – it’s much cooler that way. So that’s what I went with.” From then on, the pieces fell into place. The theme had been announced on Friday evening, with Teikari’s idea coming pretty soon afterward. On Saturday night, he began prototyping the game. By midday on Sunday, he’d built 14 stages. Baba Is You subsequently won the jam – and that version of the game is still freely available on itch.io.
This story is from the September 2019 edition of Edge.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber ? Sign In
This story is from the September 2019 edition of Edge.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber? Sign In
BONAPARTE: A MECHANIZED REVOLUTION
No sooner have we stepped into the boots of royal guard Bonaparte than we’re faced with a life-altering decision.
TOWERS OF AGHASBA
Watch Towers Of Aghasba in action and it feels vast. Given your activities range from deepwater dives to climbing up cliffs or lumbering beasts, and from nurturing plants or building settlements to pinging arrows at the undead, it’s hard to get a bead on the game’s limits.
THE STONE OF MADNESS
The makers of Blasphemous return to religion and insanity
Vampire Survivors
As Vampire Survivors expanded through early access and then its two first DLCs, it gained arenas, characters and weapons, but the formula remained unchanged.
Devil May Cry
The Resident Evil 4 that never was, and the Soulslike precursor we never saw coming
Dragon Age: The Veilguard
With Dragon Age: The Veilguard, BioWare has made a deeply self-conscious game, visibly inspired by some of the best-loved ideas from Dragon Age and Mass Effect.
SKATE STORY
Hades is a halfpipe
SID MEIER'S CIVILIZATION VII
Firaxis rethinks who makes history, and how it unfolds
FINAL FANTASY VII: REBIRTH
Remaking an iconic game was daunting enough then the developers faced the difficult second entry
THUNDER LOTUS
How Spirit farer's developer tripled in size without tearing itself apart