Once again, the real winners at The Game Awards are the viewers who tune in for a slew of new announcements.
A key element to the show’s appeal is that it is platform-agnostic, so largely free of the marketing bluster that characterises a platform holder or big publisher’s E3 conference. And since it is also an awards show, it can be positioned as a celebration of games, past, present and future. This was presumably the thinking behind an opening address delivered by PlayStation’s Shawn Layden, Xbox’s Phil Spencer and Nintendo’s Reggie Fils-Aimé, all sharing a stage for the first time and taking turns to eulogise the medium and those who define and consume it. It was always going to be awkward, and it certainly was, as three millionaires took turns to say how great it is that people buy games. But you have to admire the intent – and the ability to make it happen.
This story is from the February 2019 edition of Edge.
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This story is from the February 2019 edition of Edge.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
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