Fellow Traveller’s LudoNarraCon shows the benefits of a digital future for game conferences
More and more videogame conventions have popped up over the last decade, filling the calendar to the point where we now often see the same demos several times a year. Lately, some publishers and platform holders have begun to forgo conferences such as E3, wondering if they’re really worth the bother. Indeed, while there’s a thrill to the pomp and circumstance of a trade show, there are any number of downsides: certain games don’t demo well on a busy show floor, many conventions are prohibitively expensive for developers and revellers alike, and some are inaccessible for people with certain medical conditions.
This story is from the August 2019 edition of Edge.
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This story is from the August 2019 edition of Edge.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
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