Back to reality
Edge|March 2022
Has waning hype freed VR to shift up a gear in 2022?
Back to reality

INSIDE PSVR2

While Sony’s second PSVR headset was announced in 2021, CES was used to reveal technical specifics, placing PSVR2 as a rival to higher-end sets on the market today, with a resolution of 2,000x2,040 pixels per eye and a 110-degree field of view. Valve’s Index may improve on the latter point, but Sony is nevertheless committed to considerable performance, alongside refined accessibility, with a single cable connecting the unit to a base PS5. Eye tracking is perhaps PSVR2’s standout feature, although efforts underway with Meta’s Project Cambria headset suggest that it will include similar functionality. Where Meta may not match up to Sony’s approach is with the PSVR2 headset’s feedback mechanism, which is based on the lauded rumble technology used in DualSense controllers, albeit powered via a single motor rather than a pair in tandem. On the tracking side, meanwhile, PSVR2 incorporates an insideout system, removing the need for an external camera.

Following the explosion of interest in modern VR thanks to 2012’s Oculus Rift Kickstarter, the energy surrounding the scene has fluctuated, spiking with the launch of hardware such as PSVR and Oculus Quest, but nowadays taking a back seat to metaverse and cryptocurrency hype in many investors’ eyes. Rather than harming the efforts of VR hardware and software developers, however, this reduced profile may end up benefitting everyone involved. Out of the spotlight, the market has continued to grow significantly – driven lately by strong Oculus Quest 2 sales – while on the big stage Sony chose PSVR2 as its headline story at CES 2022 on January 4.

This story is from the March 2022 edition of Edge.

Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.

This story is from the March 2022 edition of Edge.

Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.

MORE STORIES FROM EDGEView All
BONAPARTE: A MECHANIZED REVOLUTION
Edge UK

BONAPARTE: A MECHANIZED REVOLUTION

No sooner have we stepped into the boots of royal guard Bonaparte than we’re faced with a life-altering decision.

time-read
2 mins  |
January 2025
TOWERS OF AGHASBA
Edge UK

TOWERS OF AGHASBA

Watch Towers Of Aghasba in action and it feels vast. Given your activities range from deepwater dives to climbing up cliffs or lumbering beasts, and from nurturing plants or building settlements to pinging arrows at the undead, it’s hard to get a bead on the game’s limits.

time-read
2 mins  |
January 2025
THE STONE OF MADNESS
Edge UK

THE STONE OF MADNESS

The makers of Blasphemous return to religion and insanity

time-read
3 mins  |
January 2025
Vampire Survivors
Edge UK

Vampire Survivors

As Vampire Survivors expanded through early access and then its two first DLCs, it gained arenas, characters and weapons, but the formula remained unchanged.

time-read
2 mins  |
January 2025
Devil May Cry
Edge UK

Devil May Cry

The Resident Evil 4 that never was, and the Soulslike precursor we never saw coming

time-read
6 mins  |
January 2025
Dragon Age: The Veilguard
Edge UK

Dragon Age: The Veilguard

With Dragon Age: The Veilguard, BioWare has made a deeply self-conscious game, visibly inspired by some of the best-loved ideas from Dragon Age and Mass Effect.

time-read
6 mins  |
January 2025
SKATE STORY
Edge UK

SKATE STORY

Hades is a halfpipe

time-read
5 mins  |
January 2025
SID MEIER'S CIVILIZATION VII
Edge UK

SID MEIER'S CIVILIZATION VII

Firaxis rethinks who makes history, and how it unfolds

time-read
5 mins  |
January 2025
FINAL FANTASY VII: REBIRTH
Edge UK

FINAL FANTASY VII: REBIRTH

Remaking an iconic game was daunting enough then the developers faced the difficult second entry

time-read
9 mins  |
January 2025
THUNDER LOTUS
Edge UK

THUNDER LOTUS

How Spirit farer's developer tripled in size without tearing itself apart

time-read
7 mins  |
January 2025