CHORUS
Edge|Christmas 2020
Space shooting with an unusually oppressive atmosphere
CHORUS

Like many space sims, Chorus is a feast for the eyes. Unlike many space sims, its astral vistas have a psychological undertow. Your enemies in the game, members of a religious cult known as the Circle, are partial to a spot of brainwashing. Their space stations are instruments of domination, red-on-black monoliths that impose on the viewer at any distance. As lead artist Kareem Leggett tells us, these structures take loose inspiration from fascist architecture in being designed “to affect the psychology of people who live in the area”. The Circle have more direct methods of mind control: they can paralyse vessels with psychic attacks, bloating their hulls with cuboid matter redolent of the Hiss in Remedy’s Control. Fortunately, your pilot, Nara, is touched by the eldritch herself: she can warp inside afflicted ships and blast away the ectoplasm.

The cult’s bullying aesthetic pervades what we’ve seen of the game’s broader environment design. Tumbling asteroid fields are brutally divided into light and shadow, and listing derelicts seem poised to roll over your craft. The atmosphere of threat coexists uneasily with the more innocent objective of giving you large, arresting objects to orient around as you rinse star systems of optional content. “The landmarks are there to really lead you through the space and tell the story of the world as you go,” Leggett says. “We spent a lot of time making sure that the asteroids and everything else set the paths up, and make it easy to discover things and get a really cool vista as you do.”

This story is from the Christmas 2020 edition of Edge.

Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.

This story is from the Christmas 2020 edition of Edge.

Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.

MORE STORIES FROM EDGEView All
BONAPARTE: A MECHANIZED REVOLUTION
Edge UK

BONAPARTE: A MECHANIZED REVOLUTION

No sooner have we stepped into the boots of royal guard Bonaparte than we’re faced with a life-altering decision.

time-read
2 mins  |
January 2025
TOWERS OF AGHASBA
Edge UK

TOWERS OF AGHASBA

Watch Towers Of Aghasba in action and it feels vast. Given your activities range from deepwater dives to climbing up cliffs or lumbering beasts, and from nurturing plants or building settlements to pinging arrows at the undead, it’s hard to get a bead on the game’s limits.

time-read
2 mins  |
January 2025
THE STONE OF MADNESS
Edge UK

THE STONE OF MADNESS

The makers of Blasphemous return to religion and insanity

time-read
3 mins  |
January 2025
Vampire Survivors
Edge UK

Vampire Survivors

As Vampire Survivors expanded through early access and then its two first DLCs, it gained arenas, characters and weapons, but the formula remained unchanged.

time-read
2 mins  |
January 2025
Devil May Cry
Edge UK

Devil May Cry

The Resident Evil 4 that never was, and the Soulslike precursor we never saw coming

time-read
6 mins  |
January 2025
Dragon Age: The Veilguard
Edge UK

Dragon Age: The Veilguard

With Dragon Age: The Veilguard, BioWare has made a deeply self-conscious game, visibly inspired by some of the best-loved ideas from Dragon Age and Mass Effect.

time-read
6 mins  |
January 2025
SKATE STORY
Edge UK

SKATE STORY

Hades is a halfpipe

time-read
5 mins  |
January 2025
SID MEIER'S CIVILIZATION VII
Edge UK

SID MEIER'S CIVILIZATION VII

Firaxis rethinks who makes history, and how it unfolds

time-read
5 mins  |
January 2025
FINAL FANTASY VII: REBIRTH
Edge UK

FINAL FANTASY VII: REBIRTH

Remaking an iconic game was daunting enough then the developers faced the difficult second entry

time-read
9 mins  |
January 2025
THUNDER LOTUS
Edge UK

THUNDER LOTUS

How Spirit farer's developer tripled in size without tearing itself apart

time-read
7 mins  |
January 2025