COLLECTED WORKS GLEN SCHOFIELD
Edge|September 2021
The artist-turned-producer reflects on 30 years with very little dead space
CHRIS SCHILLING
COLLECTED WORKS GLEN SCHOFIELD

BARBIE: GAME GIRL

Developer Imagineering Publisher Hi-Tech Expressions Format Game Boy Release 1992

GEX 3D: ENTER THE GECKO

Developer/publisher Crystal Dynamics, Midway Games Format Game Boy Color, N64, PC, PS1 Release 1998

THE LORD OF THE RINGS: THE RETURN OF THE KING

Developer/publisher EA (Redwood Shores) Format GameCube, PC, PS2, Xbox Release 2003

JAMES BOND 007: FROM RUSSIA WITH LOVE

Developer/publisher EA (Redwood Shores) Format GameCube, PS2, Xbox Release 2005

DEAD SPACE

Developer/publisher EA (Redwood Shores) Format PC, PS3, Xbox 360 Release 2008

CALL OF DUTY: MODERN WARFARE 3

Developer Sledgehammer Games Publisher Activision Format PC, PS3, Xbox 360 Release 2011

CALL OF DUTY: WWII

Developer Sledgehammer Games Publisher Activision Format PC, PS4, Xbox One Release 2017

THE CALLISTO PROTOCOL

Developer Striking Distance Studios Publisher Krafton Format PC, PS5, Xbox Series Release 2022

Glen Schofield was confident when he applied for his first job in the game industry some 30 years ago. “I can do this,” he remembers telling himself. “Little did I know how hard it was!” Either way, he could hardly have imagined that, three decades later, he’d have worked with some of the world’s biggest brands: from Barbie to Bond, Disney to Call Of Duty.

This story is from the September 2021 edition of Edge.

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This story is from the September 2021 edition of Edge.

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