MOTION TWIN
Edge|Christmas 2020
The French cooperative that’s getting bigger and smaller at the same time
Alex Spencer
MOTION TWIN

Most studios, in the wake of their breakthrough hit, tend to expand. But then, Motion Twin isn’t like most studios. Headcount at the studio’s Bordeaux office has fluctuated pretty much constantly since its founding in 2001, but the number peaked at 17. That was in 2010, years before Dead Cells’ unexpected success changed everything for the studio. Today, Motion Twin consists of just six people.

This is, at least in part, down to the thing that makes Motion Twin unusual: since 2005 it has operated as a workers’ co-operative. (Occasionally the words ‘anarcho-syndicalist’ are thrown into the mix, at least in part as a nod to Monty Python And The Holy Grail.) This means a flat hierarchy where each employee is equal. “The salary is equal, the time off work is equal and the power of decision-making is also equal,” artist and associate Gwenaël Massé says.

The homepage of Motion Twin’s website sums its philosophy up in two large words: “NO BOSS”. Each member of the team is empowered to make decisions on their own. When this leads to clashes, they’re put to a company-wide vote. At least, that’s the theory. “Actual votes are very rare, because it’s only if there is a lot of disagreement,” programmer and co-CEO Christophe Rautou says. “Most of the time, we talk the problem through and resolve it like that, even if there are one or two people that may have some doubts in the end.”

This story is from the Christmas 2020 edition of Edge.

Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.

This story is from the Christmas 2020 edition of Edge.

Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.

MORE STORIES FROM EDGEView All
BONAPARTE: A MECHANIZED REVOLUTION
Edge UK

BONAPARTE: A MECHANIZED REVOLUTION

No sooner have we stepped into the boots of royal guard Bonaparte than we’re faced with a life-altering decision.

time-read
2 mins  |
January 2025
TOWERS OF AGHASBA
Edge UK

TOWERS OF AGHASBA

Watch Towers Of Aghasba in action and it feels vast. Given your activities range from deepwater dives to climbing up cliffs or lumbering beasts, and from nurturing plants or building settlements to pinging arrows at the undead, it’s hard to get a bead on the game’s limits.

time-read
2 mins  |
January 2025
THE STONE OF MADNESS
Edge UK

THE STONE OF MADNESS

The makers of Blasphemous return to religion and insanity

time-read
3 mins  |
January 2025
Vampire Survivors
Edge UK

Vampire Survivors

As Vampire Survivors expanded through early access and then its two first DLCs, it gained arenas, characters and weapons, but the formula remained unchanged.

time-read
2 mins  |
January 2025
Devil May Cry
Edge UK

Devil May Cry

The Resident Evil 4 that never was, and the Soulslike precursor we never saw coming

time-read
6 mins  |
January 2025
Dragon Age: The Veilguard
Edge UK

Dragon Age: The Veilguard

With Dragon Age: The Veilguard, BioWare has made a deeply self-conscious game, visibly inspired by some of the best-loved ideas from Dragon Age and Mass Effect.

time-read
6 mins  |
January 2025
SKATE STORY
Edge UK

SKATE STORY

Hades is a halfpipe

time-read
5 mins  |
January 2025
SID MEIER'S CIVILIZATION VII
Edge UK

SID MEIER'S CIVILIZATION VII

Firaxis rethinks who makes history, and how it unfolds

time-read
5 mins  |
January 2025
FINAL FANTASY VII: REBIRTH
Edge UK

FINAL FANTASY VII: REBIRTH

Remaking an iconic game was daunting enough then the developers faced the difficult second entry

time-read
9 mins  |
January 2025
THUNDER LOTUS
Edge UK

THUNDER LOTUS

How Spirit farer's developer tripled in size without tearing itself apart

time-read
7 mins  |
January 2025