Developer/publisher DigixArt
Format PC, Switch
Origin France
Release 2021
We’re in the sidecar of a motorbike, helping out a pair of ski-masked bank robbers by throwing their proceeds at the windscreen of a police car in pursuit. We’re lifting a set of car keys and the credit card of a petrol-station owner who earlier threatened to call the authorities on our teenage runaway. We’re playing a riff on ’70s arcade game Tank on a makeshift laptop, offering feedback to the child prodigy in our passenger seat, who tweaks the game on the fly in line with each of our design suggestions. These are the kinds of anecdotes you can expect to bring home from a road trip across the fictional country of Petria – and better yet, not every traveller will have the same stories to tell.
“At the end of the game, the average amount of things that people don’t see is about 40 to 50 per cent,” Yoan Fanise, creative director on Road 96 and co-founder and CEO of DigixArt, explains. The French studio, best known for its collaboration with Aardman Animations on 11-11: Memories Retold, has a headcount of just 15. “At the beginning, it was a bit scary,” Fanise says. “We’re going to produce all that, and people will see only half of it? As a small indie studio, we were like, ‘Is this crazy?’”
This story is from the July 2021 edition of Edge.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber ? Sign In
This story is from the July 2021 edition of Edge.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber? Sign In
NO MORE ROOM IN HELL 2
You're not alone in the dark
WINDBLOWN
Life after Dead Cells
COLLECTED WORKS - JOSH SAWYER
Journeying to the Forgotten Realms, Infinity and beyond with the RPG veteran
SCREENBOUND
Going deep in a mind-bending hybrid of perspectives
Trigger Happy
Shoot first, ask questions later
Grand strategist
Paradox's Mattias Lilja addresses the publisher's recent difficulties - and the plan to right the ship
Diablo IV
A progress report on the games we just can't quit
Ghosts 'n Goblins Resurrection
In Capcom's diabolical tribute, evil goes far deeper than the demons on the screen
SERENITY FORGE
How a near-death experience lit a fire in the Colorado-based developer and publisher
THE MAKING OF...ALIEN: ISOLATION
How a strategy-led studio built a survival horror masterpiece in Ridley Scott's image