“Through many iterations, we tend to focus on removing any unnecessary fat and distilling the game down to its core essentials in every aspect,” says Harry Krueger, the director of Returnal (and Nex Machina before it). “It was very much about creating a pure experience and that everything would reinforce this synergy between gameplay and narrative we were aiming for.” The title screen was an inevitable casualty, “one of many decisions” made to maintain the flow of the game and the integrity of its world.
This story is from the January 2022 edition of Edge.
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This story is from the January 2022 edition of Edge.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber? Sign In
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