BIOWARE IS BACK TO ITS BEST
We try to not make a habit of judging the progression of toolsets within the videogame industry against what a special effects team is capable of in the film industry, though in this instance we are willing to make a small exception. It’s been ten years; ten long years since Iron Man made its debut, introducing us to exoskeleton flight suits that moved with such fluidity and grace on screen that never once did we question their plausibility. That effect never quite made it to gaming, but we have to believe that developers and engineers were watching closely. Quietly experimenting with the mechanics and systems that would not only allow for seamless transitions between ground and aerial movement in a human-sized combat vehicle, but for it to feel comfortable and weighted underneath your fingertips too.
This story is from the Issue 203 edition of Games TM.
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This story is from the Issue 203 edition of Games TM.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
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