HOME IMPROVEMENT AND EASY LIVING AT THE END OF THE WORLD
It’s often the plight of the people – the exploration of life and death in our most desperate hours of need – that make for the best survival stories. Videogames have often struggled in leveraging the undead as a central antagonist in these fraught settings, with most failing to recognise that it’s the people, rather than the rotting sacks of meat, that should be at the heart of these experiences. That’s been true ever since the arrival of Dead Rising at the turn of the last generation; Capcom’s near-comedic obsession with volume and violence, on raw numbers and abject body horror, had a habit of getting in the way of nuanced storytelling – an element of its design that filtered out across all those that would follow in its footsteps.
This story is from the Issue 199 edition of Games TM.
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This story is from the Issue 199 edition of Games TM.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
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