Games Workshop gave up on Blood Bowl for a long time. A fantasy football game for teams of 11 to 16, it was never going to move as many miniatures as wargames you have to buy entire armies for.
An official player committee was given the task of updating its living rulebook, which they did until 2009, when Cyanide released its first videogame version and essentially became the custodians of Blood Bowl. Cyanide organised tournaments online, created new teams like the heavily armoured Bretonnians and acrobatic bear-taming Kislev Circus, and helped keep Blood Bowl alive.
Today, Games Workshop is a different company, one with more time for hobbyist board games. The tabletop version of Blood Bowl was resurrected in 2016, and the rules overhauled in Second Season in 2020. Cyanide’s videogames, once at the cutting edge, are now behind the ball, two editions out of date.
I GET KNOCKED DOWN
But not for long. While the board game fans have nicknamed Blood Bowl 2020 was being designed, Cyanide was consulting on the rules in preparation for eventually digitising them in Blood Bowl 3. “Their knowledge and passion for Blood Bowl is phenomenal,” says Owen Rees, head of videogame licensing at Games Workshop, “and indeed sometimes in the past their questions whilst coding the game have helped us refine our FAQs. Outside of Games Workshop, they are probably the foremost experts on the game!”
This story is from the June 2021 edition of PC Gamer.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber ? Sign In
This story is from the June 2021 edition of PC Gamer.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber? Sign In
A New Dawn - The rise, fall and rise again of PC Gaming in Japan
The so-called 'Paso Kon' market (ie katakana's transliteration of 'Pasonaru Computa') in Japan was originally spearheaded in the 1980s by NEC's PC-8800 and, later, its PC-9800.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernises a classic RTS with care
PHANTOM BLADE ZERO
Less Sekiro, more Wo Long: Fallen Dynasty
STARR-MAKING ROLE
Final Fantasy XVI's BEN STARR talks becoming a meme and dating summons
THIEF GOLD
Learning to forgive myself for knocking out every single guard.
HANDHELD GAMING PCs
In lieu of more powerful processors, handhelds are getting weirder
FAR FAR AWAY
STAR WARS OUTLAWS succeeds at the little things, but not much else shines
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a ‘stay-busy’ project by a small team at Black Isle Studios