NEED TO KNOW
RELEASE TBC
DEVELOPER Free Lives
PUBLISHER Devolver Digital
LINK bit.ly/3xwAIhi
In traditional city-builders and factory sims, your role is to extract whatever you need from the world around you, no matter the environmental cost. Terra Nil flips that idea on its head, asking what happens once every last seam has been mined, tree has been felled, and pre-fab mega-factory has been packed away.
Terra Nil’s demo begins overlooking a barren wasteland. The only features that mark the empty landscape other than the occasional rocky outcropping are just further evidence of the damage that’s been wrought upon the world; single desiccated pines, or ancient, dried-up riverbeds. The rewilding process begins by cleaning the soil of toxins and watering the ground, and as each relevant structure is dropped into place, a flash of color returns to another section of the world.
هذه القصة مأخوذة من طبعة October 2021 من PC Gamer US Edition.
ابدأ النسخة التجريبية المجانية من Magzter GOLD لمدة 7 أيام للوصول إلى آلاف القصص المتميزة المنسقة وأكثر من 9,000 مجلة وصحيفة.
بالفعل مشترك ? تسجيل الدخول
هذه القصة مأخوذة من طبعة October 2021 من PC Gamer US Edition.
ابدأ النسخة التجريبية المجانية من Magzter GOLD لمدة 7 أيام للوصول إلى آلاف القصص المتميزة المنسقة وأكثر من 9,000 مجلة وصحيفة.
بالفعل مشترك? تسجيل الدخول
YELLOW CARD
Flawed deckbuilder DUNGEONS AND DEGENERATE GAMBLERS rarely plays a winning hand
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernizes a classic RTS with care
SPACED OUT
After a strong first impression, WARHAMMER 40K: SPACE MARINE 2 runs out of steam
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
DINER HARD
Rewriting the rules of horror in ALAN WAKE
"Kay Vess, galactic tomb raider"
Feeling like Lara Croft in STAR WARS OUTLAWS
LETHAL COMPANY
A return to some explosive post-launch patches.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
TRACK GPT
Al's teaching sim racers to improve-what about other games?
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a 'stay-busy' project by a small team at Black Isle Studios