When one door closes, they say, another one opens – and of that, Asobo Studio appears to be proof. The French studio came into being when the doors of another closed in 2002, as Nightmare Creatures developer Kalisto Entertainment declared itself bankrupt. Asobo was the phoenix from the ashes, founded by a dozen ex-Kalisto staff because they wanted to complete the game they’d been working on, an arena-based party game called Super Farm. “When Kalisto collapsed, we were so close to finishing it,” co-founder and CCO David Dedeine recalls. “It was so sad to not see this product go to market, so we were like, ‘We need to finish this thing’.” And they did. From that first closed door, it wasn’t just one that opened, but another and another.
Working in Asobo’s favour when it started was that it had a proprietary engine and a nearcomplete game on its books. Pooling their limited resources, the staff were able to buy the Super Farm IP and the tech they’d developed. “The value of it was very small,” Dedeine says of the latter, “because only we could use it.” What they didn’t have was any expertise in bringing a game to market, or enough cash left over to rent office space. “We were a group of friends that wanted to continue their adventures together,” says Martial Bossard, another co-founder and now executive producer of Flight Simulator. They set up in co-founder (now CEO) Sebastien Wloch’s living room. “His wife was sitting on the couch, watching us, like, ‘What is going on?’” says Bossard, describing how they pushed the furniture aside to make room for PCs. This “temporary” arrangement lasted almost two years.
This story is from the May 2023 edition of Edge UK.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber ? Sign In
This story is from the May 2023 edition of Edge UK.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber? Sign In
NO MORE ROOM IN HELL 2
You're not alone in the dark
WINDBLOWN
Life after Dead Cells
COLLECTED WORKS - JOSH SAWYER
Journeying to the Forgotten Realms, Infinity and beyond with the RPG veteran
SCREENBOUND
Going deep in a mind-bending hybrid of perspectives
Trigger Happy
Shoot first, ask questions later
Grand strategist
Paradox's Mattias Lilja addresses the publisher's recent difficulties - and the plan to right the ship
Diablo IV
A progress report on the games we just can't quit
Ghosts 'n Goblins Resurrection
In Capcom's diabolical tribute, evil goes far deeper than the demons on the screen
SERENITY FORGE
How a near-death experience lit a fire in the Colorado-based developer and publisher
THE MAKING OF...ALIEN: ISOLATION
How a strategy-led studio built a survival horror masterpiece in Ridley Scott's image