BROKEN RULES
Edge UK|November 2022
From broken furniture to a radical reorganisation: how the Gibbon developer has kept on swinging
NIALL O'DONOGHUE
BROKEN RULES

Development was already under way on Chasing Aurora, and Clemens Scott couldn't settle on an art style for Broken Rules' Wii U launch title. You could, perhaps, attribute this to second-game jitters, but for the fact that this was Scott's first project after joining the studio as art director. And nothing he was drawing seemed to fit the concept: a multiplayer action game about the dream of flight.

All it took was a particularly unproductive day while working from home, the door of an overstuffed wooden wardrobe constantly banging off his arm, for Scott to snap. "At some point, I burst and I just kicked that wardrobe," he laughs. "It fell apart. Everything started slanting slowly, and then collapsing."

Yet, among the fragments, something caught his eye: the shelves. With a background in analogue art, Scott turned the wood into a canvas, cross-hatching landscapes with a black marker. Over a decade later, he still remembers the reaction from his colleagues after bringing the decorated shelf into the office: "This is it".

That act of breaking down and rebuilding could serve as a metaphor for the way Broken Rules itself has changed over the years. Today, it operates as something closer to a creative hub than a traditional game studio. Based out of a shared office in Vienna's Museumsquartier alongside two other indie developers, an animator, and an architectural visualiser - its five co-founders work independently of each other, collaborating on certain projects and relying on external contractors for larger games. An atypical structure, for sure, but one that kept Broken Rules going when closure seemed all but inevitable.

Its origins can be traced to the Vienna University of Technology, where computer science students Peter Vorlaufer, Jan Hackl and Felix Bohatsch were part of a joint thesis project that grew into the puzzle platformer And Yet It Moves.

This story is from the November 2022 edition of Edge UK.

Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.

This story is from the November 2022 edition of Edge UK.

Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.

MORE STORIES FROM EDGE UKView All
BONAPARTE: A MECHANIZED REVOLUTION
Edge UK

BONAPARTE: A MECHANIZED REVOLUTION

No sooner have we stepped into the boots of royal guard Bonaparte than we’re faced with a life-altering decision.

time-read
2 mins  |
January 2025
TOWERS OF AGHASBA
Edge UK

TOWERS OF AGHASBA

Watch Towers Of Aghasba in action and it feels vast. Given your activities range from deepwater dives to climbing up cliffs or lumbering beasts, and from nurturing plants or building settlements to pinging arrows at the undead, it’s hard to get a bead on the game’s limits.

time-read
2 mins  |
January 2025
THE STONE OF MADNESS
Edge UK

THE STONE OF MADNESS

The makers of Blasphemous return to religion and insanity

time-read
3 mins  |
January 2025
Vampire Survivors
Edge UK

Vampire Survivors

As Vampire Survivors expanded through early access and then its two first DLCs, it gained arenas, characters and weapons, but the formula remained unchanged.

time-read
2 mins  |
January 2025
Devil May Cry
Edge UK

Devil May Cry

The Resident Evil 4 that never was, and the Soulslike precursor we never saw coming

time-read
6 mins  |
January 2025
Dragon Age: The Veilguard
Edge UK

Dragon Age: The Veilguard

With Dragon Age: The Veilguard, BioWare has made a deeply self-conscious game, visibly inspired by some of the best-loved ideas from Dragon Age and Mass Effect.

time-read
6 mins  |
January 2025
SKATE STORY
Edge UK

SKATE STORY

Hades is a halfpipe

time-read
5 mins  |
January 2025
SID MEIER'S CIVILIZATION VII
Edge UK

SID MEIER'S CIVILIZATION VII

Firaxis rethinks who makes history, and how it unfolds

time-read
5 mins  |
January 2025
FINAL FANTASY VII: REBIRTH
Edge UK

FINAL FANTASY VII: REBIRTH

Remaking an iconic game was daunting enough then the developers faced the difficult second entry

time-read
9 mins  |
January 2025
THUNDER LOTUS
Edge UK

THUNDER LOTUS

How Spirit farer's developer tripled in size without tearing itself apart

time-read
7 mins  |
January 2025