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MAJOR MAYHEM Developer Capitol Ideas Software Publisher Nibble Magazine Format Apple II Release 1987
DANGEROUS DAVE Developer John Romero Publisher UpTime Disk Monthly Format Apple II, PC Release 1988
WOLFENSTEIN 3D Developer Id Software Publisher Apogee Software Original format PC Release 1992
DOOM Developer/publisher Id Software Original format PC Release 1993
QUAKE Developer Id Software Publisher GT Interactive Original format PC Release 1996
DAIKATANA Developer Ion Storm Publisher Eidos Format PC Release 2000
RED FACTION Developer Monkeystone Games Publisher THQ Wireless Format N-Gage Release 2003
RAVENWOOD FAIR Developer Lolapps Publisher 6waves Format Browser Release 2010
SIGIL Developer/Publisher Romero Games Format PC Release 2019
This story is from the August 2022 edition of Edge UK.
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This story is from the August 2022 edition of Edge UK.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber? Sign In
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HENRY HALFHEAD
Where's your head at?
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CROTEAM
How a gaggle of football fans became the self-appointed national dev team of Croatia
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TEMPEST RISING
Heading to the future for a very '90s war
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Sid Meier's Civilization VII
Anyone who's engaged with Sid Meier's strategy series during its 34-year existence knows that the most exhilarating turns in a game are the initial ones. Sure, the mid-game can be an absorbing juggling act, requiring you to manage diplomatic crises and placate the citizens of a sprawling empire, while choreographing your battalions' advance into enemy territory.
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HEAVY HITTER
Doom looks to the past for its biggest and weightiest iteration yet
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Darkest Dungeon II
Having marvelled at Red Hook's leftfield approach to sequel-making in E385's review, Darkest Dungeon II's Kingdoms DLC was always going to pique our interest.
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ASSASSIN'S CREED: SHADOWS
Ubisoft's signature series finds itself at a crossroads. After Valhalla concluded Assassin's Creed's trilogy-length RPG pivot back in 2020, it was three years - which felt like an eternity for this once-annual series - before Mirage arrived, with its promise of a return to the concept's stealthgame roots, and no pretence to the scale of its immediate predecessors.
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THE MAKING 0F... ARCO
How a ramshackle gang of indie developers formed over three continents to produce an epic reverse western
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DEATH HOWL
A gloomy deckbuilding odyssey and an accidental Soulslike
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Sludge Life
Peer through the haze to discover a game that makes you ask some surprisingly sharp questions