ENDLESS DUNGEON
Edge UK|Christmas 2022
VWVhere defence can be the best form of attack
ENDLESS DUNGEON

As we clump around its abandoned and infested space station, Endless Dungeon conjures the air of a gung-ho twin-stick shooter. While its scenery and layouts hark back to 2014 turn-based tower defence game Dungeon Of The Endless, our trigger finger does most of the early work. Once into the nitty-gritty, though, there’s plenty of the old DNA left. Like that reversal in the title, Amplitude Studios is playing with many of the same ideas here, just switching the order and emphasis.

We take direct control of our space-station survivors this time, and aim our own bullets, yet the Roguelite structure, resource allocation systems, and tower defence elements remain. As before, your fate rests on protecting a crystal that powers the ship’s grid from fixed locations, but to progress you need to leave it behind, vulnerable to swarming enemies, so your topdown shooter skills will only get you so far.

Initially, Amplitude had intended to create an experience closer to the original’s, although it always wanted to lean more towards action. “The main breakthrough was when we decided to introduce realtime elements,” creative director Jean-Maxime Moris tells us. “That was only six months ago.” Until then, Endless Dungeon hadn’t been detached from its turnbased roots, which dictated when combat could occur. “It was just boring,” Moris says. “You would explore, explore, and then always have the enemies come at a set time.”

This story is from the Christmas 2022 edition of Edge UK.

Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.

This story is from the Christmas 2022 edition of Edge UK.

Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.

MORE STORIES FROM EDGE UKView All
BONAPARTE: A MECHANIZED REVOLUTION
Edge UK

BONAPARTE: A MECHANIZED REVOLUTION

No sooner have we stepped into the boots of royal guard Bonaparte than we’re faced with a life-altering decision.

time-read
2 mins  |
January 2025
TOWERS OF AGHASBA
Edge UK

TOWERS OF AGHASBA

Watch Towers Of Aghasba in action and it feels vast. Given your activities range from deepwater dives to climbing up cliffs or lumbering beasts, and from nurturing plants or building settlements to pinging arrows at the undead, it’s hard to get a bead on the game’s limits.

time-read
2 mins  |
January 2025
THE STONE OF MADNESS
Edge UK

THE STONE OF MADNESS

The makers of Blasphemous return to religion and insanity

time-read
3 mins  |
January 2025
Vampire Survivors
Edge UK

Vampire Survivors

As Vampire Survivors expanded through early access and then its two first DLCs, it gained arenas, characters and weapons, but the formula remained unchanged.

time-read
2 mins  |
January 2025
Devil May Cry
Edge UK

Devil May Cry

The Resident Evil 4 that never was, and the Soulslike precursor we never saw coming

time-read
6 mins  |
January 2025
Dragon Age: The Veilguard
Edge UK

Dragon Age: The Veilguard

With Dragon Age: The Veilguard, BioWare has made a deeply self-conscious game, visibly inspired by some of the best-loved ideas from Dragon Age and Mass Effect.

time-read
6 mins  |
January 2025
SKATE STORY
Edge UK

SKATE STORY

Hades is a halfpipe

time-read
5 mins  |
January 2025
SID MEIER'S CIVILIZATION VII
Edge UK

SID MEIER'S CIVILIZATION VII

Firaxis rethinks who makes history, and how it unfolds

time-read
5 mins  |
January 2025
FINAL FANTASY VII: REBIRTH
Edge UK

FINAL FANTASY VII: REBIRTH

Remaking an iconic game was daunting enough then the developers faced the difficult second entry

time-read
9 mins  |
January 2025
THUNDER LOTUS
Edge UK

THUNDER LOTUS

How Spirit farer's developer tripled in size without tearing itself apart

time-read
7 mins  |
January 2025