The four years since Pathologic 2’s release have made the act of donning its face mask a rather uncanny experience, something only underscored by the item’s inventory description: “This mask resembles those worn by medical personnel, but instead of sterile gauze, it’s made of dirty cloth, and instead of clinging tightly to my face, it hangs loose”. It’s a reminder that sometimes, if the world twists the right way, even a game as unusual as this – rooted equally in the Russian literary tradition and the weirdest speculative fiction – can turn into a kind of gospel.
The mask is far from alien to player character Artemy Burakh. A native of the game’s setting, known only as the Town, he returns after years away training as a surgeon, and upon arrival is accused of patricide. The initial hours are spent avoiding vigilantes convinced of your guilt while chasing leads on the real killer and familiarising yourself with the open map. From the urbanised centre, peopled with characters who wouldn’t be out of place in Nikolai Gogol’s Dead Souls, you can journey to the Steppe outback with its native Kin, whose disastrous naïvety in the face of industrialisation have something of Mikhail Sholokhov’s peasant class in And Quiet Flows The Don. Murder accusation aside, it’s a relatively sedate couple of days of in-game time – before an epidemic grips the community, forcing you into an increasingly miserable struggle to keep people alive and find a cure.
This story is from the July 2023 edition of Edge UK.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber ? Sign In
This story is from the July 2023 edition of Edge UK.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber? Sign In
BONAPARTE: A MECHANIZED REVOLUTION
No sooner have we stepped into the boots of royal guard Bonaparte than we’re faced with a life-altering decision.
TOWERS OF AGHASBA
Watch Towers Of Aghasba in action and it feels vast. Given your activities range from deepwater dives to climbing up cliffs or lumbering beasts, and from nurturing plants or building settlements to pinging arrows at the undead, it’s hard to get a bead on the game’s limits.
THE STONE OF MADNESS
The makers of Blasphemous return to religion and insanity
Vampire Survivors
As Vampire Survivors expanded through early access and then its two first DLCs, it gained arenas, characters and weapons, but the formula remained unchanged.
Devil May Cry
The Resident Evil 4 that never was, and the Soulslike precursor we never saw coming
Dragon Age: The Veilguard
With Dragon Age: The Veilguard, BioWare has made a deeply self-conscious game, visibly inspired by some of the best-loved ideas from Dragon Age and Mass Effect.
SKATE STORY
Hades is a halfpipe
SID MEIER'S CIVILIZATION VII
Firaxis rethinks who makes history, and how it unfolds
FINAL FANTASY VII: REBIRTH
Remaking an iconic game was daunting enough then the developers faced the difficult second entry
THUNDER LOTUS
How Spirit farer's developer tripled in size without tearing itself apart