
Developer OverBorder Studio
Publisher Team17
Format PC, PS5, Xbox Series
Origin Taiwan
Release August 9
For games like these the kind that live in the meeting and repelling of blades, where a single missed parry or dodge means death timing is everything. And in one sense at least, Thymesia's is impeccable. Arriving just as we've all had time to digest Elden Ring and grow hungry for the next delivery from Miyazaki's kitchen, what better time could there be for a game that looks (let's be honest here) like an unlicensed Bloodborne spinoff?
Your character, Corvus, is dressed in black robes and a beaked plague-doctor mask we're pretty sure we nabbed from Eileen The Crow in that game, and stalks the wrought-iron lined streets of a town stricken by a plague -carried where else? in the blood. The comparison, then, is one that Taiwanese developer Over Border Studio seems to be inviting, if not insisting upon. It's a risky gambit, especially for a studio making its debut, to invoke the work of FromSoftware, which after seven games in this vein is an undisputed master of its craft.
This story is from the August 2022 edition of Edge UK.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber ? Sign In
This story is from the August 2022 edition of Edge UK.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber? Sign In

HENRY HALFHEAD
Where's your head at?

CROTEAM
How a gaggle of football fans became the self-appointed national dev team of Croatia

TEMPEST RISING
Heading to the future for a very '90s war

Sid Meier's Civilization VII
Anyone who's engaged with Sid Meier's strategy series during its 34-year existence knows that the most exhilarating turns in a game are the initial ones. Sure, the mid-game can be an absorbing juggling act, requiring you to manage diplomatic crises and placate the citizens of a sprawling empire, while choreographing your battalions' advance into enemy territory.

HEAVY HITTER
Doom looks to the past for its biggest and weightiest iteration yet

Darkest Dungeon II
Having marvelled at Red Hook's leftfield approach to sequel-making in E385's review, Darkest Dungeon II's Kingdoms DLC was always going to pique our interest.

ASSASSIN'S CREED: SHADOWS
Ubisoft's signature series finds itself at a crossroads. After Valhalla concluded Assassin's Creed's trilogy-length RPG pivot back in 2020, it was three years - which felt like an eternity for this once-annual series - before Mirage arrived, with its promise of a return to the concept's stealthgame roots, and no pretence to the scale of its immediate predecessors.

THE MAKING 0F... ARCO
How a ramshackle gang of indie developers formed over three continents to produce an epic reverse western

DEATH HOWL
A gloomy deckbuilding odyssey and an accidental Soulslike

Sludge Life
Peer through the haze to discover a game that makes you ask some surprisingly sharp questions