![EVERCADE EXPANDS EVERCADE EXPANDS](https://cdn.magzter.com/1493278609/1724937229/articles/VF0oHvzjH1725008538564/EVERCADE-EXPANDS.jpg)
Having firmly established the Evercade as part of the retro-gaming ecosystem, Blaze is just about to begin its most extensive programme of hardware releases so far. It is not only replacing its core consoles, but adding two new budget handhelds and even an entirely new category to its product range. With that in mind, we warmly welcomed an invite to the Blaze office to take an early look at some of the new products on the horizon.
The new Evercade Alpha tabletop arcade units were available to try ahead of their planned launch in November for £229.99 each. The Street Fighter unit has been designed to resemble the classic Street Fighter II: Champion Edition cabinet, and includes that game plus Super Street Fighter II Turbo, Super Puzzle Fighter II Turbo and the three Street Fighter Alpha games. The Mega Man edition has brandnew side art, and includes Mega Man: The Power Battle and Mega Man 2: The Power Fighters, Final Fight, Strider, Carrier Air Wing and Knights Of The Round. “We did consider doing Evercade-branded arcades, but I think if you want an arcade unit, you want that feel and that look, the original games, really,” explains Blaze CEO Andrew Byatt.
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Esta historia es de la edición Issue 263 de Retro Gamer.
Comience su prueba gratuita de Magzter GOLD de 7 días para acceder a miles de historias premium seleccionadas y a más de 9,000 revistas y periódicos.
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MOST GAMES WITH A REAL PERSON'S NAME IN THE TITLE HAVE ACTUALLY VERY LITTLE TO DO WITH THEM. BUT THERE ARE SOME STARS WHOSE INFLUENCE ON A GAME GOES FAR BEYOND THEIR FACE AND VOICE. ONE OF THE MOST IMPORTANT OF THESE IS THE GREAT ACTION GOD HIMSELF: JACKIE CHAN
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SNK'S METAL SLUG SERIES IS ONE OF THE MOST ICONIC RUN-AND-GUNS AROUND WITH A LEGACY AS RICH AS ITS METICULOUS 2D ART. SO WHAT CONVINCED SNK TO GREENLIGHT AN ISOMETRIC TACTICAL RPG? WE SPEAK TO LEIKIR STUDIO'S CREATIVE DIRECTOR AURÉLIEN LOOS TO FIND OUT MORE
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In the first of a brand-new series, we interview the game journalists behind the most iconic gaming magazines of the past. We kick off by speaking to Paul Davies about his time as editor of CVG. We discuss the videogames that hooked him growing up, his time in the industry, and how he became an unlikely hero in revamping the iconic multiformat mag
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THE CREATORS OF THE INFLUENTIAL 1981 RPG WHICH WENT ON TO INSPIRE COUNTLESS TITLES, FROM DRAGON QUEST TO FINAL FANTASY EXPLAIN HOW IT HAD ITS ORIGIN IN SOME OF THE EARLIEST ONLINE EXPERIENCES, AND WAS ONE OF THE FIRST COMPUTER GAMES TO COME IN A BOX
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NINTENDO'S QUIRKY HARDWARE DESIGN MAY HAVE RAISED A FEW EYEBROWS TWO DECADES AGO, BUT THE BRILLIANT GAMES IT ENABLED DREW IN PLAYERS REGARDLESS OF AGE OR GENDER. RETRO GAMER SPEAKS TO THE PEOPLE WHO MADE, SOLD AND DEVELOPED GAMES FOR THE DS AS WE CELEBRATE THE BEST-SELLING HANDHELD EVER