The character art style of Hyper Light Breaker combines the retro vibes of eastern and western 2D cel animation. It’s inspired by 80s and 90s properties like Studio Ghibli films, Evangelion, Masters of the Universe and more. In this series of tips, I’ll show you how the anime-esque angular shapes in concepts and models allow the toon-shaded characters to pop with minimal detail.
Similar to 2D animation, shape, line and silhouette are most important here. I feel this is a really fun challenge in 3D. It requires an artist to focus on a less is more approach. I’ve worked on a range of 3D character styles over the years from realistic humans to toony creations, and began my art journey drawing and animating in 2D. For me, the Hyper Light Breaker style is a beautiful playground in the middle of this range that I really enjoy.
01 PROPORTIONS FOR THE CATWALK
Fashion models are often tall and toned, with long, elegant limbs to guide the viewer’s eye as clothing flows along or around them. Various Breaker characters are inspired by these idealised proportions. Some player characters, bosses and nonplayer characters are therefore a more heroic 8.5-heads tall, with slightly smaller head sizes, and longer, toned limbs to evoke the fashion vibe. For player characters, the level of muscle tone depends on body type, as there’s a goal of variety.
02 FIND THE SPECIES IN SILHOUETTE
Being able to recognise a character’s silhouette from a distance in any game is super important. In fast-paced action games with many characters on screen at once, this importance increases. When the characters are also toon shaded with flat colours and little to no gradients like in 2D animation, a strong silhouette plays a vital role. Large, bold shapes provide the cues to recognise species and archetypes, from a lithe player character to a lanky, skulking wolf, to a heavier, bipedal tanuki with a bushy tail.
This story is from the November 2024 edition of 3D World UK.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber ? Sign In
This story is from the November 2024 edition of 3D World UK.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber? Sign In
Nvidia GeForce RTX 4080 Super Founders Edition
On the surface, the GeForce RTX 4080 Super is barely any different from the vanilla GeForce RTX 4080 that was launched in 2022.
MCU VFX moments
Pros choose their favourite CG shots from the Marvel Cinematic Universe
Nosing around on Fallout
We sniff out the story of how FutureWorks brought The Ghoul to life with the creation of his iconic noseless face
DISCOVER RED GIANT GEO'S HANDY TOOLS
Heather Sterland introduces one of the newest additions to Maxon's suite of Red Giant VFX plugins with an atmospheric lunar creation
BUILD AND ANIMATE A FUN-FILLED ROBOT
Expand your horizons with Julio Benavides, who reveals his workflow for creating a charming hard-surface character
DESIGN STRIKING SCULPTS AT SPEED
Learn how to build 3D characters that balance visual quality and efficient workflow with pro advice from Oh Holy Mary
CREATE A CANYON ENVIRONMENT
Build a stunning desert setting with an expert walkthrough from Romain Eboli, who uses high-quality Quixel assets
TURN A 2D CONCEPT INTO AN INCREDIBLE 3D-PRINTED FIGURE
Concept artist Emily Chapman shares her process for sculpting, printing and painting an outstanding model to put on display
Goodbye SAIGON
Trevor Hogg gets held captive by multiple versions of Robert Downey Jr.while uncovering the visual effects of HBO's spy series The Sympathizer
IMPRESSIONISTIC REALISM
Trevor Hogg learns how the artisan aesthetic came to be for The Wild Robot