Fortune Business Insights says the global metaverse market is going to be worth $1.5 trillion by 2029. Major brands are getting their feet wet with virtual experiences, and Apple hasn't even started releasing headsets yet. So what do we do with that?
PREPARE
While metaverses are mainstream-grade likely 10 years out, none of this is going to get done without 3D artists. This isn't a 2D endeavour, it's a 3D wonderland likely bankrolled by businesses that have some to little experience with 3D. That's a huge opportunity, but it could also be a major headache if we don't start thinking about how we'd approach a massive content rush.
Some of this will come down to process. Do you have the right skills/tools in place to get the work done? Can you design for a wide range of aesthetics? Can you design quickly? But even with all of those boxes checked, there’s still a red light flashing in the distance, and its name is file formats.
When the businesses come knocking, they’re not going to want assets that are one-use or are only compatible with a few tools or platforms. They’re going to want flexibility and things that allow them to design for different worlds and campaigns at once. And anyone who has been designing 3D for a while now knows the pains of trying to move content, in full, from one tool to another.
This story is from the May 2023 edition of 3D World UK.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber ? Sign In
This story is from the May 2023 edition of 3D World UK.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber? Sign In
Nvidia GeForce RTX 4080 Super Founders Edition
On the surface, the GeForce RTX 4080 Super is barely any different from the vanilla GeForce RTX 4080 that was launched in 2022.
MCU VFX moments
Pros choose their favourite CG shots from the Marvel Cinematic Universe
Nosing around on Fallout
We sniff out the story of how FutureWorks brought The Ghoul to life with the creation of his iconic noseless face
DISCOVER RED GIANT GEO'S HANDY TOOLS
Heather Sterland introduces one of the newest additions to Maxon's suite of Red Giant VFX plugins with an atmospheric lunar creation
BUILD AND ANIMATE A FUN-FILLED ROBOT
Expand your horizons with Julio Benavides, who reveals his workflow for creating a charming hard-surface character
DESIGN STRIKING SCULPTS AT SPEED
Learn how to build 3D characters that balance visual quality and efficient workflow with pro advice from Oh Holy Mary
CREATE A CANYON ENVIRONMENT
Build a stunning desert setting with an expert walkthrough from Romain Eboli, who uses high-quality Quixel assets
TURN A 2D CONCEPT INTO AN INCREDIBLE 3D-PRINTED FIGURE
Concept artist Emily Chapman shares her process for sculpting, printing and painting an outstanding model to put on display
Goodbye SAIGON
Trevor Hogg gets held captive by multiple versions of Robert Downey Jr.while uncovering the visual effects of HBO's spy series The Sympathizer
IMPRESSIONISTIC REALISM
Trevor Hogg learns how the artisan aesthetic came to be for The Wild Robot