I've played plenty of medieval survival city builders before, and the one I'm playing now is from the makers of bleak apocalyptic ARPG Grim Dawn. So I feel like I'm being practical, not pessimistic, when one of the first things I tell my citizens to build in my little town is a graveyard.
It turns out to be the right move. Farthest Frontier doesn't take its time putting my little peasants in mortal danger: they've only just started hammering together their first building, the town hall, when one of them is attacked by a vicious wolf. I'm pleased to see they're a tough group, quickly swarming the predator and killing it, but that's just the beginning of the threats.
GRIM PAWNS
There's another wolf attack, followed by a bear rampaging through the town and causing the villagers to hide in their homes until the one guy who owns an ax deals with it. And then the diseases begin rolling in. Dysentery. Scurvy. Typhoid. Cholera. Worms. Worms! Most survive after I quickly build a healing hut, but a couple of them perish. Also, and it brings me no pleasure to say this, but when I built a fence around my carrot field to keep deer from eating my vegetables, I forgot to install a gate, and one of my citizens who was weeding the ground got trapped inside and, ironically, starved to death. Starving to death on a farm. It's not a good omen for the town of Grimville.
This story is from the November 2022 edition of PC Gamer US Edition.
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This story is from the November 2022 edition of PC Gamer US Edition.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber? Sign In
Special Report- Stacked Deck - Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big.
Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big. Four years later, its successor Inkbound’s launch from Early Access was looking more like Sandwich Big.I’m not just saying that because of the mountain of lamb and eggplants I ate while meeting with developer Shiny Shoe over lunch, to feel out what the aftermath of releasing a game looks like in 2024. I mean, have I thought about that sandwich every day since? Yes. But also, the indie team talked frankly about the struggle of luring Monster Train’s audience on board for its next game.
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