My earliest PC gaming memories are haunted by a shipwrecked sailor, stuck on a desert island. For the longest time I couldn't remember who this specter of my gaming past was. His bedraggled appearance and amusing anticsbuilding sand castles and feuding with a seagull that wanted to sit on his hat-didn't belong to the first level of the original Duke Nukem (which I never got past), or any other childhood favorites.
Not Chopper Commando, not Lighthouse: The Dark Being, and not Quest for Glory. This mystery sailor remained shipwrecked in my brain, and after years of ignoring him, I finally dedicated myself to unraveling the mystery on a slow afternoon: his name was Johnny Castaway, and he wasn't actually from a game at all, but instead a screensaver released in 1992 by Sierra On-Line.
A GAME IN SCREENSAVER CLOTHING
Screensavers are nearly forgotten today. Older gamers may fondly remember flying toasters and tangled masses of colorful pipes, but modern displays have no need to prevent burn-in like now-obsolete plasma and CRT monitors. But Johnny Castaway didn't share much in common with the typical '90s screensaver. When it was released in 1992, Johnny Castaway marketed itself as "the world's first storytelling screensaver" and the description was apt. Stuck on a desert island with a single coconut tree, Johnny was a bearded man in shorts and a sea captain's hat. Every time the screensaver would start, you would get a glimpse into Johnny's ongoing predicament, watching as he climbed his tree for coconuts, tried to start a fire and failed at fighting off a seagull.
This story is from the September 2023 edition of PC Gamer US Edition.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber ? Sign In
This story is from the September 2023 edition of PC Gamer US Edition.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber? Sign In
YELLOW CARD
Flawed deckbuilder DUNGEONS AND DEGENERATE GAMBLERS rarely plays a winning hand
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernizes a classic RTS with care
SPACED OUT
After a strong first impression, WARHAMMER 40K: SPACE MARINE 2 runs out of steam
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
DINER HARD
Rewriting the rules of horror in ALAN WAKE
"Kay Vess, galactic tomb raider"
Feeling like Lara Croft in STAR WARS OUTLAWS
LETHAL COMPANY
A return to some explosive post-launch patches.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
TRACK GPT
Al's teaching sim racers to improve-what about other games?
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a 'stay-busy' project by a small team at Black Isle Studios