Even though Mr. X has frequently collaborated with British filmmaker Paul W.S. Anderson (Resident Evil), nothing has compared to the scope and scale of Monster Hunter; this adaptation of the video game franchise by Capcom sees Lieutenant Artemis (Milla Jovovich) and her military unit mysteriously transported to an alternate world where they partner with a band of hunters to prevent massive volatile creatures from travelling to Earth.
SANDS OF TIME
The first third of the movie takes place on an island surrounded by sand rather than water…
“The sand simulations pushed us way past every limit that we ever had in terms of simulation time,” remarks Mr. X digital effects supervisor Ayo Burgess. “We had shots in the beginning with the sand ship where the turnaround time was almost two days to get all of the pieces of the simulation through. On top of that we had a point replication procedure that allowed us to increase the density of the sand even more at render time.”
A critical piece of technology was the cloud rendering provided by Microsoft Azure. “It was hugely beneficial for pushing shots through and getting things rendered,” states Burgess. “But the caches were so big we couldn’t upload them to the cloud, so we had to render them all on-premises. It was a real fight to get these heavy caches going. It was a lot of heavy simulation, low-quality renders, getting the composites through, iterating until we got the performance of the sand that we liked and then pulling the trigger, rendering in high quality and refining it from there.”
Bu hikaye 3D World UK dergisinin March 2021 sayısından alınmıştır.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber ? Giriş Yap
Bu hikaye 3D World UK dergisinin March 2021 sayısından alınmıştır.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber? Giriş Yap
Nvidia GeForce RTX 4080 Super Founders Edition
On the surface, the GeForce RTX 4080 Super is barely any different from the vanilla GeForce RTX 4080 that was launched in 2022.
MCU VFX moments
Pros choose their favourite CG shots from the Marvel Cinematic Universe
Nosing around on Fallout
We sniff out the story of how FutureWorks brought The Ghoul to life with the creation of his iconic noseless face
DISCOVER RED GIANT GEO'S HANDY TOOLS
Heather Sterland introduces one of the newest additions to Maxon's suite of Red Giant VFX plugins with an atmospheric lunar creation
BUILD AND ANIMATE A FUN-FILLED ROBOT
Expand your horizons with Julio Benavides, who reveals his workflow for creating a charming hard-surface character
DESIGN STRIKING SCULPTS AT SPEED
Learn how to build 3D characters that balance visual quality and efficient workflow with pro advice from Oh Holy Mary
CREATE A CANYON ENVIRONMENT
Build a stunning desert setting with an expert walkthrough from Romain Eboli, who uses high-quality Quixel assets
TURN A 2D CONCEPT INTO AN INCREDIBLE 3D-PRINTED FIGURE
Concept artist Emily Chapman shares her process for sculpting, printing and painting an outstanding model to put on display
Goodbye SAIGON
Trevor Hogg gets held captive by multiple versions of Robert Downey Jr.while uncovering the visual effects of HBO's spy series The Sympathizer
IMPRESSIONISTIC REALISM
Trevor Hogg learns how the artisan aesthetic came to be for The Wild Robot