To begin, I in no way consider myself a great concept artist. It’s something I do for fun, mostly to try to learn more and push my understanding of anatomy and other aspects of character/ creature creation. While I’ll even admit that this project itself is in no way a perfect example of my anatomy knowledge, it was a fun exercise and I wanted to experiment with different forms to see if I could make it work. Delving into the themes of this piece, such as Lovecraft or Princess Of Mars, has been a great joy over the course of this creation process.
While we all need to expand our skills in order to become better artists and succeed in our careers, we must remember that for most of us, we got into this for the love of it and having fun. Trying new ideas and pushing our art can be helpful for mentally tackling our day-to-day jobs and building skills that strengthen them. This tutorial covers the looseness of what it should be like to create a concept final image for the fun of it and then being able to hopefully translate those skills elsewhere later on.
You’ll see me using some techniques that allow me to save time while avoiding some of the pitfalls I dislike about creating in 3D, like using Mixamo for posing.
AUTHOR
Scott Denton I'm currently working as a character artist for Encore VFX LA. I love researching new techniques in my free time and seeing how I can apply them in my day to day. I am also diving deep into making video games using Unreal and starting to learn Houdini and Blender. www.artstation.com/ likesrup
01 CONCEPTING
Bu hikaye 3D World UK dergisinin September 2021 sayısından alınmıştır.
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Bu hikaye 3D World UK dergisinin September 2021 sayısından alınmıştır.
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