Life after Metal Gear: the Japanese auteur on games versus films, and new beginnings.
Such is the level of paranoia surrounding the venture that, seven months after the founding of Kojima Productions, the independent studio won’t confirm, even off the record, how many staff it currently employs. The team is worried. It’s clearly been a bad breakup as far as Konami, Hideo Kojima’s employer of more than two decades, is concerned. There are concerns about litigation. Some team members refuse to be photographed; they don’t want people knowing where they work.
Kojima, meanwhile, has never looked better. Even while labouring under 12-hour jetlag he looks bright and far more youthful than his 52 years. The elbowy title of his new game, Death Stranding, has been announced and, while the director is unwilling to discuss precise details, it’s clear he’s assembled the team he wants to work on the project he wants. “No questions about his previous games please,” his faithful PA – who fled Konami with her boss last year – says at the start of the interview. Kojima, it seems, has moved on. But to where?
The past year has been a time of great change and, presumably, drama in your life. How have you managed to remain so calm and focused throughout all of the turmoil, especially while trying to set up a new company?
Bu hikaye Edge dergisinin October 2016 sayısından alınmıştır.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber ? Giriş Yap
Bu hikaye Edge dergisinin October 2016 sayısından alınmıştır.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber? Giriş Yap
BONAPARTE: A MECHANIZED REVOLUTION
No sooner have we stepped into the boots of royal guard Bonaparte than we’re faced with a life-altering decision.
TOWERS OF AGHASBA
Watch Towers Of Aghasba in action and it feels vast. Given your activities range from deepwater dives to climbing up cliffs or lumbering beasts, and from nurturing plants or building settlements to pinging arrows at the undead, it’s hard to get a bead on the game’s limits.
THE STONE OF MADNESS
The makers of Blasphemous return to religion and insanity
Vampire Survivors
As Vampire Survivors expanded through early access and then its two first DLCs, it gained arenas, characters and weapons, but the formula remained unchanged.
Devil May Cry
The Resident Evil 4 that never was, and the Soulslike precursor we never saw coming
Dragon Age: The Veilguard
With Dragon Age: The Veilguard, BioWare has made a deeply self-conscious game, visibly inspired by some of the best-loved ideas from Dragon Age and Mass Effect.
SKATE STORY
Hades is a halfpipe
SID MEIER'S CIVILIZATION VII
Firaxis rethinks who makes history, and how it unfolds
FINAL FANTASY VII: REBIRTH
Remaking an iconic game was daunting enough then the developers faced the difficult second entry
THUNDER LOTUS
How Spirit farer's developer tripled in size without tearing itself apart