Making nuanced, insightful videos on YouTube is already hard enough. What happens when the game you love starts to die?
Conventional wisdom has it that, if you want to stand out in a crowded field, you need to specialise. That’s certainly proven true in the Wild Wests of YouTube and Twitch, where passionate players of games can turn their skills into a career. Yet with both platforms still in their relative infancy, any consensus on how to find success on them runs the risk of being proven wrong. What if, for instance, the game on which you’ve built a business and a living goes horribly awry?
That’s a problem that Stefan ‘Datto’ Jonke is currently coming to terms with. Across YouTube and Twitch, Jonke spent the first three years of Destiny’s life establishing himself as one of the game’s deepest community thinkers. While others cut flashy thumb skill montages or rounded up the latest news, Jonke’s USP was the way he broke the game down, identifying, analysing and explaining how Bungie’s often inscrutable game really worked. If you wanted to optimise your team’s DPS for a raid boss, to know which loadouts were most effective for a given week’s Nightfall strike, or to find out if the exotic chest piece that just dropped for you was any good, Datto’s channel was your first port of call.
Bu hikaye Edge dergisinin April 2018 sayısından alınmıştır.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber ? Giriş Yap
Bu hikaye Edge dergisinin April 2018 sayısından alınmıştır.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber? Giriş Yap
BONAPARTE: A MECHANIZED REVOLUTION
No sooner have we stepped into the boots of royal guard Bonaparte than we’re faced with a life-altering decision.
TOWERS OF AGHASBA
Watch Towers Of Aghasba in action and it feels vast. Given your activities range from deepwater dives to climbing up cliffs or lumbering beasts, and from nurturing plants or building settlements to pinging arrows at the undead, it’s hard to get a bead on the game’s limits.
THE STONE OF MADNESS
The makers of Blasphemous return to religion and insanity
Vampire Survivors
As Vampire Survivors expanded through early access and then its two first DLCs, it gained arenas, characters and weapons, but the formula remained unchanged.
Devil May Cry
The Resident Evil 4 that never was, and the Soulslike precursor we never saw coming
Dragon Age: The Veilguard
With Dragon Age: The Veilguard, BioWare has made a deeply self-conscious game, visibly inspired by some of the best-loved ideas from Dragon Age and Mass Effect.
SKATE STORY
Hades is a halfpipe
SID MEIER'S CIVILIZATION VII
Firaxis rethinks who makes history, and how it unfolds
FINAL FANTASY VII: REBIRTH
Remaking an iconic game was daunting enough then the developers faced the difficult second entry
THUNDER LOTUS
How Spirit farer's developer tripled in size without tearing itself apart