Italy’s place within videogames is well established, but a new initiative seeks to take it to the next level.
Developers searching for inspiration now have a new resource thanks to the creation of an organisation dedicated to showcasing the cities and landscapes of Italy. Called the Italian Videogame Program, or IVIPRO, the institution is amassing an enormous database to represent some of the country’s most evocative and culturally rich locations.
IVIPRO, staffed by five people, is building its collection with the help of tourist boards and cultural institutions, but founder Andrea Dresseno knows that certain locations will be of more interest than others. “Ancient villages and villas, fortresses, abandoned buildings, and monuments,” he suggests. “Local folklore mixing in with history and legends can further contribute to the characterisation of a location.”
IVIPRO will also present the histories behind the locations. “A place is not only architecture but also a potential story,” Dresseno says. “I’m thinking of locations where important historical events took place, like in Assassin’s Creed II.” And it’ll present the objects found within them: “Even a painting can become an aesthetic or thematic inspiration for a videogame.”
Bu hikaye Edge dergisinin April 2017 sayısından alınmıştır.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber ? Giriş Yap
Bu hikaye Edge dergisinin April 2017 sayısından alınmıştır.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber? Giriş Yap
NO MORE ROOM IN HELL 2
You're not alone in the dark
WINDBLOWN
Life after Dead Cells
COLLECTED WORKS - JOSH SAWYER
Journeying to the Forgotten Realms, Infinity and beyond with the RPG veteran
SCREENBOUND
Going deep in a mind-bending hybrid of perspectives
Trigger Happy
Shoot first, ask questions later
Grand strategist
Paradox's Mattias Lilja addresses the publisher's recent difficulties - and the plan to right the ship
Diablo IV
A progress report on the games we just can't quit
Ghosts 'n Goblins Resurrection
In Capcom's diabolical tribute, evil goes far deeper than the demons on the screen
SERENITY FORGE
How a near-death experience lit a fire in the Colorado-based developer and publisher
THE MAKING OF...ALIEN: ISOLATION
How a strategy-led studio built a survival horror masterpiece in Ridley Scott's image