Genyo Takeda, Nintendo’s first game designer, is calling it a day after 45 years
Between Satoru Iwata’s sudden passing in July 2015 and Tatsumi Kimishima’s appointment as Nintendo’s fifth president two months later, Shigeru Miyamoto was the obvious choice to temporarily steer the ship. But alongside him was a man who, at the end of June, will bring down the curtain on a 45-year tenure at the company. Genyo Takeda may not be as famous as creatives such as Miyamoto, Takashi Tezuka or Eiji Aonuma, but he’s been equally crucial in shaping the direction of modern Nintendo.
Takeda was recruited by Gunpei Yokoi in 1972 and inducted into Nintendo’s R&D2 department, where he worked on a light gun shooting-range game called Laser Clay Shooting System. The (possibly apocryphal) story goes that Takeda saved the day when the first machine’s unveiling to the public went wrong. From behind the scenes, he controlled the game’s clay pigeons, registered each hit and tallied up the players’ scores manually, the illusion proving so convincing to punters that no one registered anything was amiss.
Bu hikaye Edge dergisinin July 2017 sayısından alınmıştır.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber ? Giriş Yap
Bu hikaye Edge dergisinin July 2017 sayısından alınmıştır.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber? Giriş Yap
CHANTS OF SENNAAR
How Babel helped a world of stealth become a world of words
MEGHNA JAYANTH
Around the industry in eight games: one writer's journey through indie to triple-A and back again.
Tom Clancy's Splinter Cell: Blacklist
Sam Fisher's final outing is also his most enigmatic
Post Script
How low should a boss go?
TWO POINT STUDIOS
How a new studio rose from the ashes of Lionhead success not simulated
RAIDERS OF THE ARCHIVE
Wolfenstein-style shootouts are just a small part of the picture in MachineGames' maximalist Indy game
SPLITGATE 2
If it ain't broke, don't fix Split
KINGDOM COME: DELIVERANCE II
A bigger, better - and funnier Bohemian rhapsody
Narrative Engine
Write it like you stole it
The Outer Limits
Journeys fo the farthest reaches of interactive entertainment