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GAME ON!
Artists from Airship Images and Skydance Interactive discuss their approach to game art and share advice for advancing your skills
Finding success as a creative in the games industry
Ashley Liu of Keywords Studios offers her insight
COMPOSITING: PART 2
The second part of our compositing basics using DaVinci Resolve will look at how to make the most of an artist's animations and images
How To Build Worlds
Creative Assembly and Spin VFX discuss their approach to CG world building in Total War: Warhammer and The Expanse
How Can I Create An Interactive Door In Unreal? - Arnold White, Wales
Software Unreal Engine 4
Visual artistry
Bluman Associates discuss using Notch software to create visuals for Emeli Sandé’s Real Life World Tour
PART 2: TALKING TECH WITH ANIMAL LOGIC
Part two of our special series on Animal Logic explores the technology, pipeline and research and development side of the studio.
ONE SHOT WONDER
TREVOR HOGG GOES DOWN INTO THE TRENCHES WITH GUILLAUME ROCHERON TO LEARN ABOUT THE OSCAR WINNING VISUAL EFFECTS OF 1917
HOW CAN I CREATE A JADE MATERIAL USING SUBSTANCE DESIGNER? Matt Granger, Leamington
SOFTWARE: SUBSTANCE DESIGNER
FORGER
Discover the sculpting application for the iPad that can create stunning sculpts to be used in 3D software
COOK UP A CG ROYAL DISH
Discover the techniques and software used to produce this delicious selection of CG food
COMPOSITING 101
We start a new chapter of our Basics series, exploring how to make the most of an artist’s animations and images via compositing.
A decade of BlueBolt
Trevor Hogg chats to the co-founders of award-winning visual effects company BlueBolt as they celebrate over ten years of VFX brilliance
Rise Of The Robot
The top artists behind CG robots discuss their creations, as well as sharing tips, tricks and techniques so that you can build your own
Make A Photorealistic Nature Scene
Discover a simple process for creating a realistic-looking render with Megascans
Learn How To Render Like Pixar
Unlock the secrets of Pixar's RenderMan with VFX artist Rusty Hazelden
Tim Doubleday
The experienced product manager shares his insight into the world of visual effects and motion capture
TOP OF THE WORLD
TREVOR HOGG LEARNS HOW PRODUCTION DESIGNER CHRISTIAN HUBAND AND FRAMESTORE WERE ABLE TO MAKE VISUAL EFFECTS THAT SOAR TO GREAT HEIGHTS IN THE AERONAUTS…
PART 1: ART AND STORY - ANIMAL LOGIC
This new series explores animation studio Animal Logic, starting with a behind-the-scenes look at the art and story departments
GRAVITY SKETCH
In our second look at this VR modelling app, we explore how it has improved with the addition of subdivision modelling
Dream a little bigger
DNEG’s creative director, Paul Franklin, tells 3D World about his journey from sci-fifan to VFX legend
Lights, camera, action!
Eric Jacobus gives 3D World the lowdown on SuperAlloy Interactive and his action-packed career so far
Animating in real time
How e.d. films are pushing the boundaries of real-time animation thanks to an Epic MegaGrant
Build A Modern Bathroom
Produce a realistic archviz render of an attractive modern bathroom using a range of different textures and materials
Create Your Own Pickett, The Bowtruckle
Learn how to create a fan art inspired by Fantastic Beasts And Where To Find Them
Animation supervisor
Discover the typical daily work routine of Digital Domain’s experienced animator, Frankie Stellato
Villainous VFX
How German VFX studio Trixter powered the twisted superhero story Brightburn
Speeding up fluid FX simulations
Igor Zanic, freelance FX artist and co-founder of online school Rebelway, shares his thoughts on the Adaptive FLIP solver in Houdini 18
TOPOFORMER
Discover the plugin for Cinema 4D that creates abstract animated elements from any surface.
The creature
Trevor Hogg has to come to terms with his outer daemon while exploring the alternative reality of His Dark Materials…