Long-time ImagineFX readers will remember that we featured Atomhawk in the magazine just a few years ago, in issue 138. But in 2016 the company, which provides digital art and design services for clients such as Warner Bros., Sony and Marvel, only existed in one place: Gateshead in north-east England. The following year, Atomhawk launched a brand new studio in Vancouver, Canada, so we figured it was about time we caught up with them, too.
The first thing studio director Chris Rowe makes clear is that, despite having two branches on opposite sides of the Atlantic, it’s still very much one Atomhawk. “As one team is finishing their day, the other is just starting, so the production teams typically do a daily sync-up on everything,” he explains. That said, each studio usually focuses on its own set of projects, and the latest one Chris can talk about is Age of Empires II: Definitive Edition, a collaboration with Xbox Game Studios. “This was also one of the biggest projects we’ve ever done, with over 900 panels of beautiful, historically accurate illustrations and paintings being produced,” he says. “It required a truly phenomenal effort from everyone involved, over quite a long stretch of time.”
KEEPING ARTISTS HAPPY
Other projects launching last year included Mortal Kombat 11 and FIFA 20. And working on such big-name AAA projects certainly helps keep artists happy, Chris stresses. “Most of the gang are gamers themselves, with their own love and passion for certain genres and IPs,” he notes, “so it keeps them motivated to deliver.”
Bu hikaye ImagineFX dergisinin April 2020 sayısından alınmıştır.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber ? Giriş Yap
Bu hikaye ImagineFX dergisinin April 2020 sayısından alınmıştır.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber? Giriş Yap
Jan Wessbecher
Dominic Carter talks to the visual artist about creating his own comic and why sketchbooks are great for creative experiments
Kyounghwan Kim
The Korean character concept artist speaks to Dominic Carter about staying open to ideas and the value of drawing regularly
Slawek Fedorczuk
Dominic Carter talks to the concept artist about what keeps him motivated and the advantages of using physical sketchbooks.
Raquel M. Varela
Raquel is inspired by magic, fantasy and fairy tales. She loves designing female characters from distant worlds. \"My greatest reference is Loish's art, thanks to her I learned to draw the movement and fluidity I like to convey.\"
Estrela Lourenço
Estrela is a children's book author and illustrator. Her work is influenced by her background in character animation and storyboards for clients such as Cartoon Network, and she channels comic strips like Calvin and Hobbes.
Daria Widermanska
Daria, also known as Anako, has been drawing for as long as she can remember. Inspired by Disney and classic anime, she loves creating new characters and often finds that a single sketch can spark a unique story.
Allen Douglas
Allen has been painting professionally since 1994 for the publishing and gaming industries. Inspired by folklore, he distorts the size, relationships and environments of animals, and calls his paintings 'unusual wildlife'.
Thaddeus Robeck
Thaddeus has been drawing from the moment he could hold a pencil, but it was the 2020 lockdowns that gave him the time to focus on honing his skills.
DRAW FASCINATING SYMBOLIC ARTWORK
Learn how JULIÁN DE LA MOTA creates a composition from his imagination with a focus on crafting figures, volumetric modelling, and light and shadow
First Impressions
The artist talks about his journey into the mythological world