IN 2017, GENNDY TARTAKOVSKY AND HIS team finally brought the tale of the time-wandering hero Samurai Jack to a close. And that was that.
Considering that it took 16 years to complete five seasons of what is now considered a modern animation classic, Tartakovsky was content with how they concluded their tale. But then Adult Swim, home to the finale season, approached him about making a canonical videogame developed by Soleil Ltd in Japan, which would translate the visual essence of the series into a playable format.
Initially sceptical, Tartakovsky tells Red Alert that his first reaction was to say, “If you’re just gonna crap it out, I don’t really want to be involved. I know it’s a business and people have to do what they have to do. But they said, ‘No, no, we want to make it really great!’”
In fact, Adult Swim Games asked Tartakovsky and his long-time writing collaborator, Darrick Bachman, to craft the game’s story so that it wouldn’t sully the finale they were so proud of, and would honour all five seasons of their cumulative storytelling. Having never worked on a videogame based on his creations, and excited about the potential of Jack in a 3D space, they agreed.
The result is Samurai Jack: Battle Through Time, available this month on all major gaming formats. It brings back all of the original series’ voice actors, from Phil LaMarr (Jack) to Tara Strong (Ashi), as Jack bounces through time again revisiting prior allies and foes.
Bu hikaye SFX dergisinin September 2020 sayısından alınmıştır.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber ? Giriş Yap
Bu hikaye SFX dergisinin September 2020 sayısından alınmıştır.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber? Giriş Yap
ANCER MAHAGEMENT
WITH A NEW TRILOGY IN SIGHT, WE SPEAK TO THE DIRECTOR OF 28 WEEKS LATER THE ORIGINAL CHILLING SEQUEL TO DANNY BOYLE'S SEMINAL SURVIVAL HORROR
WHO YA CONNA CALL?
BEHIND THE SCENES AT HALLOWEEN HORROR NIGHTS FOR GHOSTBUSTERS: FROZEN EMPIRE
SPEAK OF THE DEVIL
THE DEVIL'S HOUR STRIKES TWICE AS THE GENREDEFYING DRAMA RETURNS
SCARRY STORIES TO TELL IN THE DARK
FROM THE RETURN OF EC COMICS TO SCREAM!, THIS YEAR'S HALLOWEEN OFFERS UP HORROR COMICS FOR ALL THE AGES
UNDEADS REFLECTIONS
NEIL JORDAN ON BRINGING ANNE RICE'S MODERN VAMPIRE CLASSIC TO SCREEN, 30 YEARS ON
MUNSTER MASH!
PRODUCTION HELL, SHOCK RECASTING AND HOTLY CONTESTED AUTHORSHIP. AS THE MUNSTERS CELEBRATE THEIR 60TH ANNIVERSARY, WE UNCOVER HOW THE SPOOKY SITCOM WAS ALMOST DEAD ON ARRIVAL
COMING TO AMERICA
THE MOGWAI LIVE THE AMERICAN DREAM IN THEIR SECOND CHAPTER, GREMLINS: THE WILD BATCH
BEING HUMAN EVOLUTION
IT MAY HAVE BEEN AN INSTANT HIT, BUT BBC THREE'S DARKLY COMIC DRAMA ABOUT A HOUSE-SHARING VAMPIRE/WEREWOLF/GHOST TRIO HAD A STRANGE JOURNEY TO THE SCREEN, SERIES CREATOR TOBY WHITHOUSE TELLS SFX
THE MAINE EVENT
THE DARK IS RISING IN SALEM'S LOT AS STEPHEN KING'S DEATHLESS TALE RETURNS TO THE SCREEN
WHY DON'T YOU STAY FOR A BITE?
THE VAMPIRE COMES HOME AS DIRECTOR EUROS LYN WELCOMES SFX TO HIS NEW DARK COMEDY THE RADLEYS