Young Men Are Playing Video Games Instead of Getting Jobs. That's OK. (For Now.)
Reason magazine|July 2017
VIDEO GAMES, LIKE work, are basically a series of quests comprised of mundane and repetitive tasks: Receive an assignment, travel to a location, overcome some obstacles, perform some sort of search, pick up an item, and then deliver it in exchange for a reward—and, usually, another quest, which starts the cycle all over again. You are not playing the game so much as following its orders. The game is your boss; to succeed, you have to do what it says.
Peter Suderman
Young Men Are Playing Video Games Instead of Getting Jobs. That's OK. (For Now.)
This is especially true in the genre that has come to dominate much of big-budget game development, the open-world action role-playing game, which blends the hair-trigger violence of traditional shooters with the massive explorable landscapes of games like Grand Theft Auto and the intricate craft and character leveling systems of pen-and-paper tabletop fantasy games like Dungeons & Dragons.

The games consist of a series of assignments combined with a progression of skills, awards, and accomplishments, in which you, the player, become more powerful and proficient as a result of your dedication. And dedication is what these games require. It is not uncommon for singleplayer games to take upward of 60 hours to complete. Online, multiplayer variants can easily chew up hundreds or even thousands of hours of time, with the most accomplished players putting in dozens of hours a week for months on end. Although these games are usually packaged in a veneer of fantasy, they work less like traditional entertainment and more like employment simulators.

So it is perhaps not surprising that for many young men, especially those with lower levels of educational attainment, video games are increasingly replacing work. Since 2000, men in their 20s without a bachelor’s degree are working considerably less and spending far more time engaged in leisure activities, which overwhelmingly means playing video games. Over the same time frame, this group of men has also grown more likely to be single, to have no children, and to live with parents or other family members.

The surprising thing about the stereotypical aimless young man, detached from work and society, playing video games in his parents’ basement: He’s actually happier than ever.

I can relate.

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